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Whirlwind
Instant Activation: 2s cast time Cost: 20 Force Cooldown: 60 Range: 30m
Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
Whirlwind
Class: Sith Inquisitor
Trainable Level: 4
Cast Time: 2 secs
Duration: 8 secs (Assassin), 60 secs (Sorcerer)
Usage Tips
A crowd control skill that works on most non-boss monsters. For a Sith Sorcerer the duration is extended to match the cooldown at 60 seconds which means that, as long as they are not attacked, non-player targets can be held permanently incapacitated with the exception of the 2 second cast time.