Whirlwind
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It has been suggested that this article or section be merged with Sith Inquisitor.
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It has been suggested that this article or section be merged with Sith Inquisitor.
- Please see the Discussion page for reasoning.
- Description: Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
- Class: Sith Inquisitor
- Trainable Level: 4
- Cast Time: 2 secs
- Duration: 8 secs (Assassin), 60 secs (Sorcerer)
- Cooldown: 60 secs
- Base Force Cost: 20
- Range: 30m
Usage Tips A crowd control skill that works on most non-boss monsters. For a Sith Sorcerer the duration is extended to match the cooldown at 60 seconds which means that, as long as they are not attacked, non-player targets can be held permanently incapacitated with the exception of the 2 second cast time.