Standard-Issue Might Stim

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Standard-Issue Might Stim
Standard-Issue Might Stim

Requires Level 16

Use: Increases Strength by 28 for 60 minutes. Only one stimpack can be active at a time.

Standard-Issue Might Stims are basic stimpacks.

Use[edit | edit source]

Upon activation of a Standard-Issue Might Stim, a character's Strength attribute is increased by 28 points for the next 60 minutes. Each character can only benefit from a single stimpack at any one time; if a new stimpack is activated before the duration of another has expired, the effect of the previous stimpack will be replaced by the effect of the most recently used item.

Source[edit | edit source]

Standard-Issue Might Stims can be bought from level appropriate stimulant and medical droid vendors. They can also be gathered as random world item drops from level appropriate chests.

Vendor store price
  • Credit.png 1,000

External links[edit | edit source]