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(Changed the difficulty of Syvris Evacuation and Kovor Ice Field to the correct difficulty) Tag: Visual edit |
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− | {{cleanup}} |
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− | {{ArticleBorder}} |
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+ | == Objectives == |
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− | ==Critical Missions in Space== |
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− | Traveling through space is an exciting part of the Star Wars™: The Old Republic™ experience. Not only will you navigate the stars to visit new planets, but you can also choose to undertake critical missions in the depths of space where you'll maneuver through chaotic asteroid fields, blast enemy fighters, and engage in epic, large-scale fleet battles reminiscent of those from the classic Star Wars™ films. |
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+ | === Primary objective === |
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− | In keeping with the original Star Wars films, the Space Combat system in Star Wars: The Old Republic is designed to make travel times literally fly-by, while combat runs and space battles put you in the pilot's seat for a fast-paced and highly cinematic experience. Like Luke Skywalker in the original assault on the Death Star, you'll also discover that even a lone starship can change the course of galactic history. |
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+ | Each space mission has a primary objective, indicated in the objective tracker in the upper-right corner of the space combat screen. You must achieve this objective to successfully complete the mission. |
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+ | === Bonus objectives === |
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− | ==Completing your Objectives== |
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+ | Each space mission also has a set of three bonus quests, which will not show up on the objectives tracker until you make progress on one of them (destroying the first turret, for example). Each bonus quest will reward some [[XP]] and [[credits]]. |
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− | Whether undertaking faction-based missions involving epic space battles or simply cruising through one of the galaxy's "hot spots", the Space Combat experience drops your starship right into the action. You'll be put on a direct course towards your objective and you'll maneuver your ship through obstacles and deal with enemies that cross your path. It's truly a 'combat' experience. |
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+ | * The first usually involves shooting down a large number of enemy ships, it is generally available immediately. |
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− | Your final objective in the mission could be escorting a friendly shuttle to safety or even destroying an enemy battle cruiser. As your character's level increases, you'll be challenged with more difficult and more complex space combat missions, and the stakes will only get higher. By succeeding in these missions, you'll obtain rewards that will be useful in other aspects of the gameplay experience. |
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+ | * The second usually has to do with the capital ships, destroying their turrets, shield generators, engines, etc. This quest usually has a level restriction. |
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+ | * The third generally involves destroying a large target, such as the bridge of a capital ship. It will be available immediately, but may be difficult if not impossible without higher level ship equipment, such as torpedoes. This quest will only be available once per day per mission. However, the target objective will still give destruction xp every mission, which is usually a significant amount compared to other targets. (e.g. 500xp vs 7xp) |
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+ | For more information on each space mission's bonus objectives, including what level each becomes available at, see the page for that particular mission. Also, see the spreadsheet linked in the External Links section below for an overview. |
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− | ==Exploring the Galaxy== |
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+ | |||
− | As your Star Wars: The Old Republic saga unfolds, you'll fly through scenarios in all corners of the galaxy. From braving the galaxy's most dangerous asteroid belt to taking part in a large-scale showdown over an embattled ice world, you'll experience a large variety of missions in a large variety of environments. |
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⚫ | |||
+ | === Combat === |
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+ | * Left mouse button: Fire guns. Holding down the left mouse button allows for continuous fire. |
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⚫ | |||
⚫ | |||
+ | |||
+ | === Movement === |
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+ | Both the mouse and WASD keys move your ship. However, using the WASD keys allows pilots to target/fire with the mouse. Most pilots find this the most effective method to complete missions. Your ship follows a predetermined course through the combat zone. Usually you have sufficient time to accomplish your primary objective(s). |
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+ | |||
⚫ | You have Shields and Armor. Shields regenerate ONLY when the ship guns are not firing. Firing missiles does not affect shield regeneration. A Power Conversion Module is available to level 25 pilots. This device will allow pilots to switch power priority between guns and shields. The particular combat encounter will dictate power priorities as pilots advance in level. However, the best advice is to always "keep your shields up!" |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * Turrets deal a lot of damage and take several hits to destroy. Make these priority over fighters during extended missions. |
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⚫ | |||
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+ | * In your first battle you have a limited amount of missiles. If they are needed for objectives, be sure to save some for that. You can buy a starship upgrade with more missiles. |
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+ | * Whether it is realistic or not, both friend and foe attacks can go through what should be solid objects. For example you can shoot through an asteroid and hit the fighter on the other side. Or you can shoot through a space station and hit a target on the other side. Basically if your targeting reticle is red, you will hit whatever is there. While some might consider this cheating, it should be considered fair gameplay, since the enemy AI will use this against you. For example capital ship turrets will target and shoot at you even if they are obstructed from view. [http://www.youtube.com/watch?v=Yelp5NTkUnY Video example.] |
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==Upgrading your ship== |
==Upgrading your ship== |
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− | Your ship can be equipped with new items just as you are able to equip your companion. |
+ | Your ship can be equipped with new items just as you are able to equip your companion. Ship upgrades can be purchased from vendors, as well as crafted by characters with the [[Cybertech]] crew skill. |
There are 10 equipment slots: |
There are 10 equipment slots: |
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*[[EMP Generator]] [http://db.darthhater.com/items/19848/emp_generator/] - lvl 45, 150 Fleet Commendation |
*[[EMP Generator]] [http://db.darthhater.com/items/19848/emp_generator/] - lvl 45, 150 Fleet Commendation |
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*[[Proton Torpedo Tube]] [http://db.darthhater.com/items/22018/proton_torpedo_tube/] - lvl 50, 50 Fleet Commendation |
*[[Proton Torpedo Tube]] [http://db.darthhater.com/items/22018/proton_torpedo_tube/] - lvl 50, 50 Fleet Commendation |
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− | |||
⚫ | |||
− | Left mouse button: Fire guns. |
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− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
− | Moving the mouse around the screen will move your ships towards that spot. |
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− | |||
− | Combat is on rails, you have no control over the course. Don't worry, you will be presented with enough opportunity to finish all objectives including bonus ones. |
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− | |||
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− | |||
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− | |||
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− | |||
− | Turrets deal a lot of damage and take several hits to destroy. Make those your priority over fighters. Fire a full 4 missile salvo as soon as you can and follow up with gun fire on targets NOT locked. Repeat when your 4 missile tubes are up again. |
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− | |||
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− | |||
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==Missions== |
==Missions== |
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+ | Once you get your ship, you will be able to undertake space missions. They are available from your ship's galaxy map. There are also daily space missions available from the communications terminal on your ship's bridge, which reward [[Fleet Commendation|Fleet Commendations]] (can be redeemed for some ship upgrades), along with extra XP and credits. |
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− | Missions are available upon starship ownership. There are daily missions that will reward you with extra commendations and credits. You may repeat any mission any number of times for a small amount of credits and 1 commendation. |
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===Republic missions=== |
===Republic missions=== |
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+ | '''[[Operation Midnight Freedom]]''' <br/> |
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+ | |||
+ | '''[[Operation Searing Light]]''' <br/> |
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{{Missionlink|Republic|15|Space Combat: Javaal Fleet Action}}<br /> |
{{Missionlink|Republic|15|Space Combat: Javaal Fleet Action}}<br /> |
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− | {{Missionlink|Republic|15|Space Combat: Balosar Outpost}} |
+ | {{Missionlink|Republic|15|Space Combat: Balosar Outpost}} |
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+ | '''[[Operation Noble Gambit]]''' <br/> |
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⚫ | |||
− | {{Missionlink|Republic|20| |
+ | {{Missionlink|Republic|20|Space Combat: Archenar Interception}}<br /> |
⚫ | |||
+ | '''[[Operation Ardent Wave]]''' <br/> |
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− | {{Missionlink|Republic|28| |
+ | {{Missionlink|Republic|28|Space Combat: Syvris Evacuation}} (Hard version of Javaal Fleet Action)<br /> |
+ | {{Missionlink|Republic|28|Space Combat: Llanic Station Strike}} (Hard version of Balosar Outpost)<br /> |
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+ | '''[[Operation Glory Cyclone]]''' <br/> |
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⚫ | |||
− | {{Missionlink|Republic|34| |
+ | {{Missionlink|Republic|34|Space Combat: Pakuuni Defense}}<br /> |
⚫ | |||
+ | '''[[Operation Sunder Zero]]''' <br/> |
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− | {{Missionlink|Republic|40| |
+ | {{Missionlink|Republic|40|Space Combat: Hydian Way Blockade}}<br /> |
+ | {{Missionlink|Republic|40|Space Combat: Drexel Sweep}} (Hard version of Archenar Interception)<br /> |
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+ | '''[[Operation Grand Nova]]''' <br/> |
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− | {{Missionlink|Republic|44| |
+ | {{Missionlink|Republic|44|Space Combat: Kalee Fortification}} (Hard version of Pakuuni Defense)<br /> |
+ | {{Missionlink|Republic|44|Space Combat: Zosha Advance}} (Hard version of Makem Te Assault)<br /> |
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+ | '''[[Operation New Eclipse]]''' <br/> |
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+ | {{Missionlink|Republic|48|Space Combat: Impossible Sector}} (Hard version of Hydian Way Blockade)<br /> |
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===Empire missions=== |
===Empire missions=== |
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+ | '''[[Operation Silent Roar]]''' <br/> |
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{{Missionlink|Empire|15|Space Combat: Jabiim Escort}}<br /> |
{{Missionlink|Empire|15|Space Combat: Jabiim Escort}}<br /> |
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+ | |||
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+ | '''[[Operation Echo Quake]]''' <br/> |
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{{Missionlink|Empire|15|Space Combat: Cartel Listening Station}}<br /> |
{{Missionlink|Empire|15|Space Combat: Cartel Listening Station}}<br /> |
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+ | '''[[Operation Eternal Domain]]''' <br/> |
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{{Missionlink|Empire|20|Space Combat: Nez Peron Sweep}}<br /> |
{{Missionlink|Empire|20|Space Combat: Nez Peron Sweep}}<br /> |
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{{Missionlink|Empire|20|Space Combat: Sarapin Assault}}<br /> |
{{Missionlink|Empire|20|Space Combat: Sarapin Assault}}<br /> |
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+ | '''[[Operation Molten Splinter]]''' <br/> |
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{{Missionlink|Empire|28|Space Combat: Taspan Ambush}}<br /> |
{{Missionlink|Empire|28|Space Combat: Taspan Ambush}}<br /> |
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− | {{Missionlink|Empire|28|Space Combat: Ezran Outpost}}<br /> |
+ | {{Missionlink|Empire|28|Space Combat: Ezran Outpost}} (Hard version of Cartel Listening Station)<br /> |
+ | |||
+ | '''[[Operation Rising Fury]]''' <br/> |
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+ | {{Missionlink|Empire|34|Space Combat: Skaross Fortification}}<br /> |
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+ | {{Missionlink|Empire|34|Space Combat: Mugaar Ice Field}} (Hard version of Saleucami Fleet Action)<br /> |
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+ | |||
+ | '''[[Operation Sweeping Menace]]''' <br/> |
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⚫ | |||
+ | {{Missionlink|Empire|40|Space Combat: Sullust Interception}} (Hard version of Nez Peron Sweep)<br /> |
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+ | '''[[Operation Raging Dawn]]''' <br/> |
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⚫ | |||
− | {{Missionlink|Empire| |
+ | {{Missionlink|Empire|44|Space Combat: Aeten Defense}} (Hard version of Skaross Fortification)<br /> |
+ | {{Missionlink|Empire|44|Space Combat: Clouds of Vondoru}} (Hard version of Sarapin Assault)<br /> |
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+ | '''[[Operation Ascendant Pride]]''' <br/> |
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⚫ | |||
− | {{Missionlink|Empire| |
+ | {{Missionlink|Empire|48|Space Combat: Ascendancy Barrier}} (Hard version of Polith Minefield)<br /> |
+ | ==Daily missions== |
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+ | ===Republic daily missions=== |
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+ | {{Missionlink|Republic|20|Operation Midnight Freedom}}<br /> |
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+ | {{Missionlink|Republic|48|Operation New Eclipse}} |
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+ | ===Empire daily missions=== |
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+ | {{Missionlink|Empire|24|Operation Echo Quake }}<br /> |
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+ | {{Missionlink|Empire|28|Operation Eternal Domain }}<br /> |
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+ | {{Missionlink|Empire|32|Operation Molten Splinter }}<br /> |
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⚫ | |||
+ | {{Missionlink|Empire|40|Operation Sweeping Menace}}<br /> |
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+ | {{Missionlink|Empire|44|Operation Raging Dawn }}<br /> |
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+ | {{Missionlink|Empire|48|Operation Ascendant Pride}} |
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==Gallery== |
==Gallery== |
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<center> |
<center> |
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{{#ev:youtube|Eab0Ys7znH4|400}} |
{{#ev:youtube|Eab0Ys7znH4|400}} |
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+ | {{#ev:youtube|WMvvGQfeuMw|400}} |
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</center> |
</center> |
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==External links== |
==External links== |
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* [http://www.swtor.com/info/systems/space-combat Space Combat on swtor.com] |
* [http://www.swtor.com/info/systems/space-combat Space Combat on swtor.com] |
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+ | * [https://docs.google.com/spreadsheet/ccc?key=0AmHNkv2C8I-5dGw2LXFFMGtmSXpyMVh6ZzRoalkyYmc&hl=en_US#gid=0 Breakdown of space missions, rewards, credits, etc.] |
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− | |} |
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− | |} |
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− | [[Category: |
+ | [[Category:Space combat| ]] |
Revision as of 10:05, 28 March 2020
Objectives
Primary objective
Each space mission has a primary objective, indicated in the objective tracker in the upper-right corner of the space combat screen. You must achieve this objective to successfully complete the mission.
Bonus objectives
Each space mission also has a set of three bonus quests, which will not show up on the objectives tracker until you make progress on one of them (destroying the first turret, for example). Each bonus quest will reward some XP and credits.
- The first usually involves shooting down a large number of enemy ships, it is generally available immediately.
- The second usually has to do with the capital ships, destroying their turrets, shield generators, engines, etc. This quest usually has a level restriction.
- The third generally involves destroying a large target, such as the bridge of a capital ship. It will be available immediately, but may be difficult if not impossible without higher level ship equipment, such as torpedoes. This quest will only be available once per day per mission. However, the target objective will still give destruction xp every mission, which is usually a significant amount compared to other targets. (e.g. 500xp vs 7xp)
For more information on each space mission's bonus objectives, including what level each becomes available at, see the page for that particular mission. Also, see the spreadsheet linked in the External Links section below for an overview.
Space Combat basics
Combat
- Left mouse button: Fire guns. Holding down the left mouse button allows for continuous fire.
- Right mouse button: Fire missiles. Hold down, mouse over a maximum of 4 targets. A blue lock will appear. Release right mouse button to fire.
- Space Bar: Do a barrel roll! Possibly evades incoming fire.
- At Level 50, you get access to Proton Torpedoes. They are fired same way as missiles, except you have to maintain your mouse over the target until you get a lock.
Movement
Both the mouse and WASD keys move your ship. However, using the WASD keys allows pilots to target/fire with the mouse. Most pilots find this the most effective method to complete missions. Your ship follows a predetermined course through the combat zone. Usually you have sufficient time to accomplish your primary objective(s).
You have Shields and Armor. Shields regenerate ONLY when the ship guns are not firing. Firing missiles does not affect shield regeneration. A Power Conversion Module is available to level 25 pilots. This device will allow pilots to switch power priority between guns and shields. The particular combat encounter will dictate power priorities as pilots advance in level. However, the best advice is to always "keep your shields up!"
Space Combat Tips and Tricks
- Do not lead your target. The guns are "smart." Just put the target cursor on top of the target and click.
- With level appropriate updates all fighters are dispatched with 2-3 shots. They usually come from behind, turn and fire at you giving you plenty of time to shoot them down. Damage is usually low.
- Turrets deal a lot of damage and take several hits to destroy. Make these priority over fighters during extended missions.
- You can ignore fighters and recharge your shields. You CANNOT ignore turrets, as long as you see any, keep firing regardless of shield status.
- When fighters are coming from ahead, you can see their red dots/trail depending on distance. Fire 4 shots from max range and switch to another target. It will take a couple of seconds for weapon fire to hit, but it will hit and kill it if you aimed right.
- In your first battle you have a limited amount of missiles. If they are needed for objectives, be sure to save some for that. You can buy a starship upgrade with more missiles.
- Whether it is realistic or not, both friend and foe attacks can go through what should be solid objects. For example you can shoot through an asteroid and hit the fighter on the other side. Or you can shoot through a space station and hit a target on the other side. Basically if your targeting reticle is red, you will hit whatever is there. While some might consider this cheating, it should be considered fair gameplay, since the enemy AI will use this against you. For example capital ship turrets will target and shoot at you even if they are obstructed from view. Video example.
Upgrading your ship
Your ship can be equipped with new items just as you are able to equip your companion. Ship upgrades can be purchased from vendors, as well as crafted by characters with the Cybertech crew skill.
There are 10 equipment slots:
- Ship Armor
- Energy Shield
- Shield Generator
- Beam Charger
- Beam Generator
- Missile Magazine
- Power Conversion Module [1] - lvl 25, 30 Fleet Commendation
- Electronic Warfare Pod [2] - lvl 35, 90 Fleet Commendation
- EMP Generator [3] - lvl 45, 150 Fleet Commendation
- Proton Torpedo Tube [4] - lvl 50, 50 Fleet Commendation
Missions
Once you get your ship, you will be able to undertake space missions. They are available from your ship's galaxy map. There are also daily space missions available from the communications terminal on your ship's bridge, which reward Fleet Commendations (can be redeemed for some ship upgrades), along with extra XP and credits.
Republic missions
Operation Midnight Freedom
[15] Space Combat: Fondor Escort
Operation Searing Light
[15] Space Combat: Javaal Fleet Action
[15] Space Combat: Balosar Outpost
Operation Noble Gambit
[20] Space Combat: Archenar Interception
[20] Space Combat: Makem Te Assault
Operation Ardent Wave
[28] Space Combat: Syvris Evacuation (Hard version of Javaal Fleet Action)
[28] Space Combat: Llanic Station Strike (Hard version of Balosar Outpost)
Operation Glory Cyclone
[34] Space Combat: Pakuuni Defense
[34] Space Combat: Kovor Ice Field
Operation Sunder Zero
[40] Space Combat: Hydian Way Blockade
[40] Space Combat: Drexel Sweep (Hard version of Archenar Interception)
Operation Grand Nova
[44] Space Combat: Kalee Fortification (Hard version of Pakuuni Defense)
[44] Space Combat: Zosha Advance (Hard version of Makem Te Assault)
Operation New Eclipse
[48] Space Combat: Impossible Sector (Hard version of Hydian Way Blockade)
Empire missions
Operation Silent Roar
[15] Space Combat: Jabiim Escort
Operation Echo Quake
[15] Space Combat: Cartel Listening Station
[15] Space Combat: Saleucami Fleet Action
Operation Eternal Domain
[20] Space Combat: Nez Peron Sweep
[20] Space Combat: Sarapin Assault
Operation Molten Splinter
[28] Space Combat: Taspan Ambush
[28] Space Combat: Ezran Outpost (Hard version of Cartel Listening Station)
Operation Rising Fury
[34] Space Combat: Skaross Fortification
[34] Space Combat: Mugaar Ice Field (Hard version of Saleucami Fleet Action)
Operation Sweeping Menace
[40] Space Combat: Polith Minefield
[40] Space Combat: Sullust Interception (Hard version of Nez Peron Sweep)
Operation Raging Dawn
[44] Space Combat: Aeten Defense (Hard version of Skaross Fortification)
[44] Space Combat: Clouds of Vondoru (Hard version of Sarapin Assault)
Operation Ascendant Pride
[48] Space Combat: Ascendancy Barrier (Hard version of Polith Minefield)
Daily missions
Republic daily missions
[20] Operation Midnight Freedom
[24] Operation Searing Light
[28] Operation Noble Gambit
[32] Operation Ardent Wave
[36] Operation Glory Cyclone
[40] Operation Sunder Zero
[44] Operation Grand Nova
[48] Operation New Eclipse
Empire daily missions
[15] Operation Silent Roar
[24] Operation Echo Quake
[28] Operation Eternal Domain
[32] Operation Molten Splinter
[36] Operation Rising Fury
[40] Operation Sweeping Menace
[44] Operation Raging Dawn
[48] Operation Ascendant Pride