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Nar Shaddaa

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Nar Shaddaa

Nar Shaddaa


Hutt Space
Levels 20-24


Allegiance Neutral; Controlled by the Hutts
Status Nar Shaddaa has profited greatly from the war, rampant crime, and chaos.
Terrain Vast cityscape, ranging from neon towers to squalid dens
Key Facts Nar Shaddaa is the largest moon orbitting Nal Hutta. Due to the lack of regulation, many corporations conduct testing on Nar Shaddaa.

Nar Shaddaa, also known as the Smuggler's Moon, is the largest of five moons in orbit around the planet Nal Hutta. This ecumenopolis is one of the wealthiest locations in the galaxy, the lights and towers of its upper levels embodying pleasure and excess. Nar Shaddaa also serves as a symbol of corruption; run by the Hutt Cartel, the Smuggler's Moon supports a robust black market and is known for secretive dealings and illegal acts.[1]


Background[edit | edit source]

Nar Shaddaa is controlled by the Hutt Cartel, and has long been known for its lawlessness and corruption. Despite this, the moon's wealth and opulence has continued to draw individuals from across the known galaxy; those seeking the pleasures and experiences of the Smuggler's Moon willingly subject themselves to the whims and orchestrations of the various crime bosses vying for power within the moon's cityscape.[1]

During the Great War Nar Shaddaa remained neutral, maximizing the moon's profits by dealing with both sides of the conflict. The Galactic Republic and Sith Empire grudgingly respected the Cartell's control of the city, but also recognized the potential gains that could be made in the moon's corrupt underbelly. Those found within these polluted and neglected lower levels respect no authority other than those with power, and it is here that numerous underworld conflicts, including that between the Hutt Cartel and the Exchange syndicate, play out.[1]

Notes[edit | edit source]

Galactic Trade Network kiosks on the lower promenade are cross-faction.

Codex entries[edit | edit source]

Main article: Nar Shaddaa/Codex entries

Nar Shaddaa has 23 codex entries: 2 bestiary, 5 datacrons (see below), 1 epic enemy, 7 locations, 3 lore, 2 organizations, 2 persons of note and 1 species.

Datacrons[edit | edit source]

Datacron Locations
Coordinates Reward Area Description Codex
-3364,-3312 +3 Aim(Republic) Nikto Sector Head over to (-3303,-3402) where you will find small boxes next to some crates. Start climbing the crates up to a canopy. Follow very carefully up one of the small attachment wires that intersects the canopy to a pipe. Cross the larger pipe as it leads to you to a wall with two more pipes to follow. Jump onto the top of the sign to make your way up to the ledge walkway, and keep following it as it turns left. Once you get to (-3397,-3336), turn around, line yourself up with the support wire of the nearest post below, and walk backwards onto it. Walk along it to the post, hop up onto it and follow the next support wire directly to the datacron, which is atop the next post. Codex/Galactic History 33: Dromund Kaas
3338, -3285, -3089 +3 Presence(Republic) Red Light Sector – Catwalks It is recommended that you are well above level for the area, or that you bring a friend. In the Gauntlet Gang Area, head to (3690,1342) where you will find a small orange box next to a yellow-ish ledge. Jump up to the ledge and follow the canopy to a second level. Take the elevator up to a new level and the datacron. Codex/Galactic History 35: The Gank Massacres
2157, 3103 +3 Strength(Republic) Shadow Town – Access Tunnels In Shadow Town, head to (2302,3060) where you will need to climb some crates to a walkway. Follow the walkway til you reach a overpass; cross it. Get on top of some boxes on the left and jump to the support beam. Follow the beam north til you reach the pipe on the wall. Jump onto the pipe and up onto the elbow where it's attached to the wall. Here is the first of the two most difficult jumps. Turn off Sprint and carefully jump onto where the circular light housing is attached to the wall. Remember to turn Sprint back on! To the southwest is the back of a very large light panel angled downward to make a platform. This is the second of the difficult jumps. Jump up across to it and then look north. Jump to the near pipe and follow it to the opposite wall. Drop down to the pipes along the wall on your left. Jump your way between the gap to the next pipe and small platforms til you reach a ledge. You will find an elevator there that will take you to a secret area. The datacron awaits at the end of that area. Codex/Galactic History 37: Freedon Nadd
-3700, -1692 +3 Aim(Imperial) Corellian Sector This datacron is on a raised platform in the Corellian Sector. You will notice a floating Kiosk in this area, it makes a circle around this room (takes approx 10 mins to complete a circle). You will need to jump onto the roof above the bench at -3785, -1681 (use the nearby crates and shelves to get there) and get your ride on the floating Kiosk at that location. Codex/Galactic History 33: Dromund Kaas
2930, 397 +3 Presence(Imperial) Duros Sector This datacron is on a raised platform in the Rebel Refugee Section in the Duros Sector: Slums. You are going to need some serious platforming skills to access this one. You start your platforming at 1616, -2676 (No that's not a misprint). You want to jump on the boxes, hop on the beam, run to the catwalk, jump on a "canvas" to the next catwalk. You will see an elevator, take it to the Residential Catwalk. At this point you are above the datacron, look around, plan your moves and claim your prize. It should be noted that if you fail to hit the beams after you take the elevator, you will either die to the fall or the groups of four elite mobs; enjoy! Codex/Galactic History 35: The Gank Massacres
1943, 2481 +3 Strength(Imperial) Network Access Taxi Near the Network Access Taxi you will be able to look down and see what looks like a taxi below. You need to carefully fall to the platform that taxi is sitting on. That taxi will bring you to a Datacron. You can then use the communicator to return. Codex/Galactic History 37: Freedon Nadd
1930, 3313 +3 Cunning Incinerator Room In the High Security lockdown area, head to (2033,3355) and jump up the boxes to a ramp that leads to a walkway. Follow the walkway to a terminal that grants access to the incinerator room. Once inside, quickly make your way to the terminal and select the 2nd option from the top that should read “326:3827″. A door will open to the datacron and a new terminal that gives you an item you’ll need for the Yellow Matrix Shard datacron coming up. Codex/Galactic History 34: The Discovery of Ryll
1702, 3084 Yellow Matrix Shard Network Security District – Maintenance Terrace Since there are enemies very near your starting point, it would be adviseable to wait until you can the defeat the level 30-32 enemies there (which is harder than it sounds). In the Network Security District, head to (1700,3089) and climb the boxes. Once upon the highest box, jump to the pipe along the wall. Jump up the pipes and platforms til you get to some boxes under a ledge. Leap up to the ledge from the boxes. The datacron will be on this terrace. Use the item from the Cunning +3 datacron to gain access to it. Codex/Galactic History 36: The Quarren-Mon Calamari War

Gallery[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 SW:TOR Holonet. (2009). Nar Shaddaa. Retrieved November 28, 2011, from Star Wars: The Old Republic.

External links[edit | edit source]