To win the Great Hunt, you'll need support, structure, and intel. Let's do things official-like. This is Mako, a little genius I picked up years ago on Nar Shaddaa. She provides intel and tech.
All right, enough introductions. Down to business. We're here because the Great Hunt has been called. Little Mako is the most rabid fan of hunter history this side of Geonosis--and even she doesn't know exactly what the Great Hunt entails.
Here's what I know so far. The Great Hunt has two groups: the Mandalorian elite and the freelance bounty hunters sponsored by influential crime lords. There's no time to make you a Mandalorian. That means you need a sponsor.
We need to get you situated as a big-time hunter, at least as far as the locals know. Then we contact Nem'ro. Mako will plant rumors about your offworld exploits, but you have to take down someone impressive--and local--to sell that reputation.
Nem'ro the Hutt's enemy took over part of this town. It's dangerous poking around in there, but it's your best shot. Raid Vexx's safe house and look for something that might help us track him down. But be ready for anything.
Our boy Vexx keeps detailed records. There's a receipt here for a shuttle ticket he bought today. We'll have to move fast! Only the boldest make it into the Great Hunt, and Vexx is a bold target. He's a champion gunslinger. Completely ruthless. What do you say, hunter? You ready to take down Vexx all by yourself?
If you head out now, you'll catch Vexx at the shuttle port before he escapes. Bring back Vexx's ID tags as proof that you're the one who got him. Anything else he carries is your to keep.