→Maps sources
VaultAusir (talk | contribs) |
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::::: As to the images themselves, we need to know the source before we use them. It's important we cite where and how the images were obtained. If they were pulled from the client in some way we should be able to use them, but we need to know this so that we can state it as part of our licensing template. If we were to take them from TORHead we would need to state this in our citation, even if that project has no claim to them. I must admit, I'm not a big fan of the idea; I'd prefer that we figure out how to obtain the images for ourselves. -- [[User:Heaven's Agent|Heaven's Agent]] 16:06, 29 March 2012 (UTC)
::::::If they are the same as what DH DB is using then yes, they are coming from the client. And NO, it's not necessary to cite sources for images, only copyright. As long as they are tagged as EA/Bioware/LucasArts copyright they are fine. If that means changing the licensing template, then change it. --<small> [[User:Wynthyst|Wynthyst]] [[Image:User Wynthyst sig icon.png|19px ]] [[User talk:Wynthyst|''talk'']]</small> 21:42, 30 March 2012 (UTC)
:::::::Indeed, regardless who pulled them from the client and posted them on the web, they are fully owned by LucasArts and/or EA. The ''original'' source is the client itself, and that's the only source we really need to credit, regardless of whether we extract them from the client ourselves or download them from another source that did just that. Unlike e.g. with screenshots, there isn't really any creative element to pulling assets from the client, so ZAM holds no copyright on them. [[File:Curse flame.png|10px|link=User:Ausir]] [[User:Ausir|Ausir]] (<small>[[User talk:Ausir|talk]]</small>) 21:50, 30 March 2012 (UTC)
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