Codex/Twin Suns

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File:Twin Suns.jpg
Twin Suns Codex Illustration

The Twin Suns codex entry is located within the Organizations section of a player's codex once it has been unlocked.

Codex entry[edit | edit source]

A loose affiliation of pirates, smugglers and thugs, the Twin Suns are found almost exclusively on the desert world of Tatooine. Those who join the Twin Suns typically fall into two categories: independents and exiles.



Independents are individuals or small gangs seeking protection from more established criminal organizations like the Exchange or the Hutt Cartel. Exiles are former members of these established syndicates that have been forced out for reasons ranging from suspected betrayal to mental instability to simply choosing the wrong side in a power struggle.

The Twin Suns rely on brinksmanship to offset their small numbers. Reacting to even the smallest perceived threat to their people or territory with a completely inappropriate level of violent response has convinced larger criminal organizations to mostly avoid them. Should the Twin Suns try to expand beyond Tatooine, however, they would quickly be crushed by their much stronger rivals.''

~ Star Wars: The Old Republic, Twin Suns codex entry


Entry details[edit | edit source]

Several level 25 elite mobs around the lore object.

Planet Tatooine
Area Jundland (Coordinates X:373 Y:-731)
Lore Object Small Datapad


External links[edit | edit source]