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[[File:|250px|Vanguard]] | ||||
Faction: | Galactic Republic | |||
Starting planet: | [[Ord Mantell]] | |||
Base class: | [[Trooper]] | |||
Advanced classes: | Commando Vanguard |
Vanguard is a Trooper advanced class.
Unstoppable and utterly fearless, Vanguards are the first and best line of defense in the Republic Military.
Skill Trees
- Shield Specialist - Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.
- Tactics - Trains the Vanguard how to more effectively deal with close range combatants.
- Plasmatech - Teaches explosives and grenades to complement either rifles or heavy cannons.
Abilities
Ability | Level |
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[Armor Proficiency: Power Generator] | 10 |
[Armor Proficiency: Shield Generator] | 10 |
[Into the Fray] | 10 |
[Ion Pulse] | 10 |
[Explosive Surge] | 12 |
[Ion Cell] | 12 |
[Neural Jolt] | 14 |
[Guard] | 16 |
[Riot Strike] | 18 |
[High Energy Cell] | 20 |
[Sonic Round] | 20 |
[Harpoon] | 22 |
[Focused Impact] | 30 |
[Blaster Augs] | 38 |
[Neural Surge] | 46 |
[Battle Focus] | 50 |
[Shoulder Cannon] | 51 |
Ability rotations
for standard mobs, using the blaster and healing companion is fine
for groups, using harpoon and positioning yourself to use pulse cannon takes down groups well
For strongs/elites - burning cooldowns seems to work the best. Using the sticky grenade and shockstrike. Adrenaline rush and reactive shield allow for health regen. Especially for elites, using cyro grenade then No Retreat at the beginning will provide additional healing during the fight.
some fun combo attacks i use are 1) Cyro nade + Full auto so you get the full cast 2) Explosive round + high impact bolt
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