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Sith Sorcerer

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Sith Empire Sith Sorcerer Sith Empire
Sith Sorcerer.png
Faction Sith Empire
Base Class Sith Inquisitor
Starting Planet Korriban
Advanced Class Sith Assassin
Sith Sorcerer

The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies--or simply wreak utter devastation.

Skill trees[edit]


Channels the Force to overload the Inquisitor's enemies with blasts of lightning.


Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.

Madness (shared)[edit]

Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.


Trainable abilities

<h4="color:white; border:none;text-align:center; padding:0px;"> Name </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Level </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cast Time </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cooldown </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Force Cost </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Range </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Description </h4>
Dark Heal 10 1.50 secs None 50 30 m Heals a friendly target for X health.
Force Attunement 10 Passive Passive None Self Attuned to the Force, your maximum Force is increased by 400.
Lightning Strike 10 1.50 secs None 30 30 m Fires a charge of lightning at the target that deals X energy damage.
Sith Lifebinder 10 Passive Passive None Self Reduces the cooldown of Revive by 100%.
Transmission 10 Passive Passive None Self Increases the range of Force Lightning, Shock, Jolt, Crushing Darkness and Force Slow by 20 meters. Also increases the duration of Whirlwind to 60 seconds.
Dark Infusion 12 3 secs None 55 30 m Heals a friendly target for X health.
Static Barrier 14 Instant 5s 65 30 m Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for 20 seconds.
Affliction 16 Instant None 35 30 m Casts a powerful Force affliction upon the target that deals X internal damage over 15 seconds.
Consumption 20 Instant None None Self Consumes 15% of your maximum health to restore 8% of your maximum force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
Purge 24 Instant 5s 30 30 m Purges a friendly target of up to 2 negative mental or Force effects.
Cloud Mind 30 Instant 45s None  ? Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount.
Force Storm 34 6 secs
None 100 30 m Calls down a Force storm over the target area, dealing X energy damage over 6 seconds to up to 5 targets within 8 meters. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second.
Extrication 42 Instant 1m 00s 30 30 m Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location.
Reanimation 50 1.50 secs 5m 00s 75 30 m Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes.
Advanced Classes
Republic.png Jedi SageJedi ShadowJedi GuardianJedi SentinelGunslingerScoundrelCommandoVanguard Republic.png
Empire.png MercenaryPowertechOperativeSniperSith AssassinSith SorcererSith JuggernautSith Marauder Empire.png