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Sith Inquisitor

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Sith Empire Sith Inquisitor Sith Empire
Faction Sith Empire
Starting Planet Korriban
Allowed Species Human
Sith Pureblood
Advanced Class Sith Assassin
Sith Sorcerer
Starship Fury
Companion(s) Khem Val
Andronikos Revel
Ashara Zavros
Talos Drellik
Class Video Watch

"The power of the dark side grows. The SITH EMPIRE has won a major victory against the Galactic Republic and its Jedi guardians, conquering and enslaving many new worlds."

"With a fragile peace in place, the Empire sends its slaves to the ancient Sith stronghold of KORRIBAN, hoping to unearth relics of vast power that can be used to dominate the galaxy."

"One slave, powerful with the Force, has been released from servitude and forced to master the dark arts of the Sith or die trying ..."

Star Wars: The Old Republic, The Sith Inquisitor opening crawl

Expertise in conducting Force energies further allows Sith Inquisitors to draw upon the life essence of themselves and others. This energy can be channeled to bolster their powers, harm their foes, and even to reinvigorate their allies. An Inquisitor’s skills with a Lightsaber are equally impressive. Often wielding a double-bladed Lightsaber, Inquisitors use quick, guileful, and lethal maneuvers to strike their enemies down with astonishing speed.

Whether facing a traitorous fellow Sith or a crowd of Republic soldiers, the Inquisitor fights with unlimited fury to create a storm of destruction:

  • Focusing Force energies to control the flow of air, Sith Inquisitors can incapacitate their foes by lifting them off the ground and encircling them in a small storm of energy. By the time the targets return to the fight, the Inquisitors are more than prepared to finish them off.
  • Charging their own bodies up with massive current, Sith Inquisitors are capable of releasing a wave of Force energy to blast everyone and everything in their vicinity. This explosive voltage not only drains the life of the Inquisitors’ enemies, but often knocks them to the ground as well.
  • Jolts of electrical energy vault from the Sith Inquisitor’s fingertips to weaken and often paralyze opponents. Many of the Inquisitor’s attacks make use of this skill.


At level 10 Sith Inquisitors are able to further specialize their skills, choosing between the paths of Sorcery and Assassination



  • Single Saber
  • Force Lightning / Force Magic
  • Ranged DPS or Healer
  • Light Armor

The Dark Side holds dangerous secrets – and immense power for those who dare to uncover them. The Sorcerer reaches into the darkest corners of the Force to harness volatile energies that can wreak devastation on his enemies and bolster or even heal his allies. The air around a Sorcerer crackles with dark energy, and those foolish enough to get in a Sorcerer’s way soon learn a new definition of suffering.

  • Double Bladed Saber
  • Stealth
  • Melee DPS or Hybrid DPS or Tank
  • Light Armor

Speed and deception are the tools in the Assassin’s arsenal. Whether using stealth to infiltrate a Republic base and remove a high-profile target or tactically entering a large-scale battle, the Assassin’s dual-bladed Lightsaber flashes with deadly precision to provide a relentless offense and when necessary, a formidable defense. The Assassin can channel the Force just as easily, mentally assaulting an enemy and manipulating a confrontation to ensure his side maintains the upper hand.


Starter abilities

<h4="color:white; border:none;text-align:center; padding:0px;"> Name </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cast Time </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cooldown </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Force Cost </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Range </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Description </h4>
Armor Proficiency: Adaptive Passive Passive None Self Able to equip adaptive armor, which automatically adjusts its weight to match the heaviest armor that you can equip.
Armor Proficiency: Light Passive Passive None Self Able to equip clothing, robes, and light-weight armor.
Weapon Proficiency: Lightsaber Passive Passive None Self Able to equip single-bladed lightsabers.
Melee.trainingsaber.a01 v01.png
Weapon Proficiency: Training Saber Passive Passive None Self Able to equip training sabers.
Weapon Proficiency: Vibrosword Passive Passive None Self Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.
Mark of Power Instant 6s None 30 m Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected.
Saber Strike Instant None None 4m Deals X weapon damage spread across a flurry of 3 melee attacks.
Seethe 15 secs
None None Self Allows you to pause to prepare for the coming fight, restoring your health and Force. Entering combat or taking damage cancels this ability. Cannot be used during combat.
Shock Instant 6s 45 10 m Shocks the target for X energy damage. Standard and weak targets are additionally stunned for 3 seconds.
Sprint Instant None None Self Increase movement speed by 35% while not in combat.
Thrash Instant None 25 4 m Strikes the target twice. Each hit deals X weapon damage.

Trainable abilities

<h4="color:white; border:none;text-align:center; padding:0px;"> Name </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Level </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cast Time </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cooldown </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Force Cost </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Range </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Description </h4>
Force Lightning 2 3 secs
6s 30 10 m Deals X energy damage to the target over the duration of the effect. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
Overload 3 Instant 20s 20 None Deals X energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Whirlwind 4 2 secs 1m 00s 20 30 m Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
Electrocute 6 Instant 1m 00s 20 30 m Electrocutes the target, dealing X energy damage and stunning it for 4 seconds.
Recklessness 8 Instant 1m 30s None Self Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Force Lightning to 30 meters. Each time a direct Force ability critically hits or you activate Force Lightning, you lose 1 charge. Lasts 20 seconds.
Unbreakable Will 9 Instant 2m 00s None Self Summons the unbreakable will of the Sith, immediately freeing you of all incapacitating and movement-impairing effects.
Armor Proficiency: Focus 10 Passive Passive None Self Able to equip a Force focus in your off-hand.
Dark embrace.png
Crushing Darkness 14 2 secs 15s 40 10 m Summons a dark cloud of energy to crush the target, instantly dealing X kinetic damage and an additional X kinetic damage over 6 seconds.
Heroic Moment: Channel the Force 15 Instant 20m 00s None Self Summons the Force to aid you and your companion, immediately finishing the cooldown on Electrocute and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Force Speed 16 Instant 30s None Self Increases movement speed by 150% for 2 seconds. Does not break Stealth.
Jolt 18 Instant 12s None 10 m Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Force Slow 22 Instant 12s 15 10 m Deals X kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Tumult 28 Instant 45s None 4 m Kicks the target, dealing X kinetic damage to weak and standard targets, and Y kinetic damage to strong targets. Only usable on incapacitated targets.


Sinister, Deceptive, Prodigy of Force Power[edit]

The history of the Sith Empire is fraught with scheming politics and dark secrets—the lifeblood of the Sith Inquisitor. Treachery hides around every corner in the Empire’s dark corridors, and survival depends on an individual’s natural cunning and the will to manipulate and defeat their enemies and allies alike. The Inquisitor experiments with forbidden powers to not only survive in this cutthroat environment, but to excel and seize authority.

Regardless of potential, few acolytes succeed in facing the rigorous trials to become Sith Inquisitors. Only the most determined acolytes attain such an achievement, but these Sith are often the ones to watch. Due to their manipulative genius, Inquisitors are skilled at exploiting both their enemies and their allies to further their own personal agendas. Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies.

Though their skills are varied and many, Sith Inquisitors are most feared for their ability to channel the energy of the Force, making them a spectacle to behold on the battlefield. Seething sparks of lightning explode from the Inquisitors’ fingertips and wrap their enemies in tendrils of pure Force energy. Because Inquisitors can twist the Force into lightning to stun, subdue, or destroy their foes, it has become their signature. Those who have experienced the sensation of the Inquisitor’s Force Lightning and survived forever recoil from the crackling sound of electricity.

Mastering the Dark Side[edit]

To reach the highest echelons of power, the Inquisitor needs more than Force Lightning and a razor-sharp mind. The most formidable Inquisitors dare to explore unorthodox practices by investigating the enigmas of the past and by unlocking new powers for themselves. The Force is a source of unlimited potential—a wellspring Inquisitors tap and bend to their will. Such intensity allows Sith Inquisitors to become architects of the Empire’s future… or simply the architects of their own destruction.

Field Recon[edit]

The destruction Sith Inquisitors leave in their wake rarely allows for the survival of any recorded images. In the cases where the Inquisitors fury has been caught on holo, however, the daunting presence and the awe-inspiring power at the Inquisitors’ disposal present a striking picture. Whether the Inquisitor wields a Lightsaber with lightning-sharp attacks, or just Force Lightning itself, it’s always a dazzling display of deadly energy.


Asserting power and authority is one of the highest priorities for the Sith Inquisitors. Their choice of attire reflects this strategy, as they often prefer dark, high-contrast robes to express their sophisticated tastes and ambitions for political control. Nonetheless, despite regal appearances, great attention is given to ensure all their attire allows the flexibility for stunning acrobatics in Lightsaber combat. Of course, some Inquisitor outfits take expression to the highest extreme—designed to inspire sheer terror in those the Inquisitor comes into contact with.

Behind the scenes[edit]

The female Sith Inquisitor is voiced by actress Xanthe Elbrick. The male Sith Inquisitor is voiced by actor Euan Morton.


Republic.png Jedi ConsularJedi KnightSmugglerTrooper Republic.png
Empire.png Bounty HunterImperial AgentSith InquisitorSith Warrior Empire.png