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Sith Assassin

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Sith Assassin
Faction
Base Class
Starting Planet Korriban
Advanced Class Sith Assassin

Assassins leap from the shadows, channeling Force lightning through their double-bladed Lightsabers to disable and drain their enemies. They are masters of subterfuge, feared by even the most terrible opponents.

  • Double Bladed Saber
  • Stealth
  • Burst Melee DPS


Skill Trees

Enhances the Assassin's stealth ability, helping him sneak up and dispatch his foes.

Focuses on defensive techniques to help protect the Assassin and his allies.

Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.


Review

The Sith Assassin is a stealthy hidden and dangerous Sith member. The Sith Assassin is a sith inquisitor advanced class. The Sith Assassin has many abilities (shown below and above). This Sith is a Master of Spec-Ops Techniques (not referring MWF and all Those call of duty games. It's, it's own thing.) Heres a quick list of things the sith assassin can do.

1. The sith assassin Carries a Double Bladed LightSaber for deadly attacks.

2. The sith assassin is a master of stealth and popping out of no where.

3. The sith assassin is More up in you're face the the sith Sorcerer. (Due to having stealth as being a CRC (Close Range Combat) fighter.)

4. The sith assassin is most experienced in the ways of subterfuge and deception. (Info on Deception Tier is above this.)

The sith assassin does have abilities like lightning and shock. But the sith assassin does have the ability to charge his/her lightsaber. Which gives him more power in saber strikes. You can see more abilities underneath this whole section. It will say more than what I can. But just know that the sith assassin is always going to be a Hidden and Dangerous fighter. Once you see him coming don't bet that you will have an easy fight. As a Sith Assassin you should become a master of subterfuge. But this advice it good for RPG servers. And in an RP-PVP subterfuge would be good if you wish to betray you're guild. If you are on a pure PVP server know this. The best way to get around is to be a higher level. Best idea. If you wish to be a Sith Assassin you're going to need to be good at using Stealth to you're advantage. If you wish to be a Sith Sorcerer then please take notice that this website does have a Guide to a Sith Sorcerer. The acumen of the Assassin is very well made. The Assassin should also be anomalistic. An assassin that goes into FP and WZ (FlashPoints and War Zones) that is between level 20-50+ Would make a good bellwether (Leader). For most assassins you should probably want to get more Dual-Bladded Lightsabers. But electro-staffs would be handy to. Good luck fellow Assassin. May the force be with you.

Abilities

Trainable abilities

Name

Level

Cast Time

Cooldown

Force Cost

Range

Description

10 Passive Passive None Self Able to equip a personal shield generator in your off-hand.
10 Passive None None Self Increases your total Endurance by 5 per rank, and increases the base damage dealt by Shock by 25%.
10 Instant 2s 100 Self Charges your lightsaber with lightning, giving your attacks a SO% chance to deal X energy damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
10 Instant None 50 4 m Deals X weapon damage to a single target. Only useable from behind the target. Requires a double-bladed lightsaber.
10 Instant None None Self Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.
10 Passive Passive None Self Able to equip double-bladed lightsabers and saberstaves.
10 Passive Passive None Self Able to equip electrostaves and other staff melee weapons tied to the Willpower attribute.
12 Instant 15s 20 10 m Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged lightsaber. Requires a double-bladed lightsaber.
  • Lightning Charge: Deals X periodic energy damage over 18 seconds.
  • Dark Charge: Strikes up to 5 nearby enemies, dealing Y internal damage and decreasing the targets’ accuracy by 5% for the next 18 seconds. Generates a high amount of threat.
  • Surging Charge: Deals Z internal damage.
14 Instant 2 secs 100 Self Charges your lightsaber with dark energy, giving your attacks a SO% chance to drain life force from the target, dealing X internal damage and healing you for Y. This effect cannot occur more than once every 4.5 seconds. Increases your armor rating by 115%, shield chance by 15%, and threat generation by 100%. While active, melee bonus damage is reduced by 5%. Requires a double-bladed lightsaber. Does not break Stealth.
14 Instant None None 30 m While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transfered back to you. Requires Dark Charge.
16 Instant 15s None 30 m Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
20 Instant None 50 10 m Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
22 Instant 1m 00s None Self Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
22 Instant 3m 00s None Self Uses the Force to vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
24 Instant 2m 00s None Self Increases your ranged and melee defense by 50% for 12 seconds. Requires a melee weapon.
26 Instant None 40 Area Deals X weapon damage to up to 5 nearby targets.
30 Instant 45s None 15 m Forces all enemies within 15 meters to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds. Does not break Stealth.
32 Instant 6s 25 4 m Attempts to assassinate the target, dealing X weapon damage. Only usable on targets at or below 30% max health.
36 Instant 1m 00s None Self Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth.
42 Instant 30s 20 4 m Spikes the target upon an overloaded lightsaber, dealing X energy damage and knocking the target down for 2 seconds. Requires a double-bladed lightsaber. Only usable in stealth mode.
50 Instant 2m 00s None Self Overcharges your current lightsaber charge for 15 seconds, increasing the damage and healing dealt by all Charges by 100%.


Advanced Classes

Sith Assassin