Name
|
Level
|
Cast Time
|
Cooldown
|
Energy Cost
|
Range
|
Description
|
| Back Blast
|
10
|
Instant
|
9 secs
|
10
|
4m
|
Fires the scattergun point-blank into the target's backside, dealing kinetic damage. Must be behind the target to use.
|
| Blasters Blazing
|
10
|
Passive
|
Passive
|
None
|
Self
|
Increases the damage dealt by Quick Short by 15%.
|
| Defibrillator
|
10
|
Passive
|
Passive
|
None
|
Self
|
Reduces the cooldown of Revive by 100%.
|
| Stealth
|
10
|
Instant
|
None
|
None
|
Self
|
Activates your stealth generator, making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
|
| Underworld Medicine
|
10
|
2.5 secs
|
None
|
25
|
30m
|
Heals a friendly target for X.
|
| Upper Hand
|
10
|
Passive
|
Passive
|
None
|
Self
|
Defeating an opponent or activating Blaster Whip or Shoot First grants the Upper Hand, increasing all damage dealt by 2% and enabling the use of exploits for 10.0 seconds. Up to 2 charges of Upper Hand can exist at once.
|
Weapon Proficiency: Scattergun
|
10
|
Passive
|
Passive
|
None
|
Self
|
Able to equip scatterguns, shotguns, and flechette launchers.
|
| Diagnostic Scan
|
12
|
3 secs (channeled)
|
None
|
None
|
30m
|
Heals a friendly target for X over 3 seconds.
|
| Pugnacity
|
12
|
Instant
|
35 secs
|
None
|
Self
|
Exploits Upper Hand to recover 3 energy every 3 seconds for 45.0 seconds. Requires and consumes Upper Hand. Does not break Stealth.
|
| Kolto Pack
|
14
|
1.5 secs
|
None
|
20
|
30m
|
Exploits Upper Hand, healing a friendly target for X. Requires and consumes Upper Hand.
|
| Blaster Volley
|
16
|
Instant
|
None
|
20
|
10m
|
Exploits Upper Hand to fire a blaster burst that hits up to 5 targets in a 10-meter cone in front of you for weapon damage. Requires and consumes Upper Hand.
|
| Tranquilizer
|
20
|
Instant
|
None
|
20
|
10m
|
Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.
|
| Disappearing Act
|
22
|
Instant
|
3 mins
|
None
|
Self
|
Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10.0 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
|
| Sneak
|
22
|
Instant
|
1 min
|
None
|
Self
|
Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
|
| Lucky Dodge
|
24
|
Passive
|
Passive
|
None
|
Self
|
Dodge also removes all hostile removable effects when used.
|
| Triage
|
24
|
Instant
|
4.5 secs
|
10
|
30m
|
Purges a friendly target of up to 2 negative tech or physical effects.
|
| Tendon Blast
|
26
|
Instant
|
12 secs
|
10
|
10m
|
Blasts the target's legs with your scattergun, dealing kinetic damage and slowing the target's movement speed by 50% for 12.0 seconds.
|
| Shoot First
|
36
|
Instant
|
None
|
17
|
4m
|
Slips out of stealth to blast the target point-blank with the scattergun, dealing kinetic damage. Must be in stealth and behind a target to use.
|
| Smuggle
|
42
|
Instant
|
3 mins
|
None
|
Self
|
Cloaks you and party members within 10 meters of you in a temporary stealth field that lasts 15.0 seconds. Cannot be used in combat or while already in stealth.
|
| Heartrigger Patch
|
50
|
1.5 secs
|
5 mins
|
None
|
30m
|
Shocks and revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.
|