Name
|
Level
|
Cast Time
|
Cooldown
|
Energy Cost
|
Range
|
Description
|
Tactical Advantage
|
10
|
Passive
|
Passive
|
None
|
Self
|
Defeating an opponent or activating Shiv or Hidden Strike puts you in a position of Tactical Advantage, increasing all damage dealt by 2% and enabling the use of executions for 10 seconds. Up to 2 charges of Tactical Advantage can exist at once.
|
Stealth
|
10
|
Passive
|
Passive
|
6 secs
|
Self
|
Activates your stealth generator, making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
|
| Skirmisher
|
10
|
Passive
|
Passive
|
None
|
Self
|
Increases the damage dealt by Overload Shot by 15%.
|
| Medical Doctor
|
10
|
Passive
|
Passive
|
None
|
Self
|
Reduces the cooldown of Revive by 100%.
|
| Kolto Injection
|
10
|
2.5 secs
|
None
|
25
|
30m
|
Heals a friendly target for a high amount of health.
|
| Backstab
|
10
|
Instant
|
9 secs
|
10
|
4m
|
Ambushes an enemy for a high amount of kinetic damage. Only usable while behind the target.
|
| Stim Boost
|
12
|
Instant
|
35 secs
|
None
|
30m
|
Executes your Tactical Advantage to recover 3 energy every 3 seconds for 45 seconds. Requires and consumes Tactical Advantage. Does not break Stealth.
|
| Diagnostic Scan
|
12
|
3 secs (channeled)
|
None
|
None
|
30m
|
Heals a friendly target for a small amount of health over 3 seconds.
|
| Kolto Infusion
|
14
|
1.5 secs
|
None
|
20
|
30m
|
Executes your Tactical Advantage to heal the target for a high amount of health. Requires and consumes Tactical Advantage.
|
| Carbine Burst
|
16
|
Instant
|
None
|
20
|
None
|
Executes your Tactical Advantage, firing a short burst that hits up to 5 targets in a 10-meter cone in front of you for a high amount of weapon damage. Requires and consumes Tactical Advantage.
|
| Sleep Dart
|
20
|
Instant
|
None
|
20
|
10m
|
Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.
|
| Sneak
|
22
|
Instant
|
1 min
|
None
|
Self
|
Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
|
| Cloaking Screen
|
22
|
Instant
|
3 min
|
None
|
Self
|
Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
|
| Toxin Scan
|
24
|
Instant
|
4.5 secs
|
10
|
30m
|
Purges a friendly target of up to 2 negative tech or physical effects.
|
| Avoidance Training
|
24
|
Passive
|
Passive
|
None
|
Self
|
Evasion also removes all hostile removable effects when used.
|
| Sever Tendon
|
26
|
Instant
|
12 secs
|
10
|
10m
|
Throws a knife at the target, dealing a small amount of kinetic damage and slowing the target's movement speed by 50% for 12 seconds.
|
| Hidden Strike
|
36
|
Instant
|
None
|
17
|
4m
|
Slips you out of stealth to stab the target with your energy blade for a very high amount of energy damage. Must be in stealth and behind a target to use.
|
| Infiltrate
|
42
|
Instant
|
3m
|
None
|
Self
|
Cloaks you and party members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Cannot be used in combat or while already in stealth.
|
| Resuscitation Probe
|
50
|
1.5 secs
|
1.5 secs
|
None
|
30m
|
Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.
|