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Jedi Shadow

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Jedi Shadow
Faction
Base Class
Starting Planet
Advanced Class
Jedi Shadow
Starship Defender
Companion(s) Qyzen Fess, Tharan Cedrax, Zenith, Lieutenant Iresso, Nadia Grell, C2-N2

Jedi Shadow is a .

Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.


[] Class role

  • Advanced Class: Shadow
  • Role: Tanking, Melee Damage (DPS)
  • Armour: Light
  • Weapons: Double-bladed Lightsaber
  • Primary Attribute(s): Willpower, Endurance
  • Roles: Close Range Damage Dealing. Tanking. Wields Double-bladed Lightsaber.

As with all classes, you will have the option to choose an advanced class after you leave your starting world and join with the . Selecting the Shadow class will lock your character into this advance Jedi Consular class for the rest of the game. The Shadow advanced class fulfills the role of melee DPS; The Shadow is capable of wearing light armors, and the advanced class is distinguished by the ability to wield a double-bladed lightsaber. The most important ability for the Jedi Shadow is Willpower.

[] Abilities

Trainable abilities

Name

Level

Training Cost

Cast Time

Cooldown

Force Cost

Range

Description

10 215 Passive Passive None Self Able to equip a personal shield generator in your off-hand.
10 215 Instant 1.50 secs 50 Self Assumes a Force technique, giving your attacks a 50% chance to deal X kinetic damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
10 215 Instant None 50 4 m Deals X weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber.
10 215 Passive Passive None Self Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%.
10 215 Instant None None Self Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions will end the effect prematurely. Cannot be used in combat.
10 215 Passive Passive None Self Able to equip double-bladed lightsabers and saberstaves.
10 215 Passive Passive None Self Able to equip electrostaves and other staff melee weapons tied to the Willpower attribute.
12 340 Instant 15 secs 20 10 m Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber.
Force Technique: Deals X periodic kinetic damage over 18 seconds.
Combat Technique: Strikes up to 5 nearby enemies, dealing Y internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds.
Shadow Technique: Deals Z internal damage.
14 450 Instant 1.50 secs 50 Self Assumes a combat technique, giving your attacks a 50% chance to deal X internal damage and heal you for Y. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, shield chance by 15% and threat generation by 50%. While active, melee bonus damage is reduced by 5%. Requires a double-bladed lightsaber. Does not break Stealth.
14 450 Instant None None 0-30m Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Combat Technique.
16 600 Instant 15 secs None 30 m Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
20 1,200 Instant None 50 10 m Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
22 1,450 Instant 1 min None Self Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
22 1,450 Instant 3 mins None Self Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
24 1,875 Instant 2 mins None Self Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.
26 2,200 Instant None 40 None Deals X weapon damage to all nearby targets.
30 3,650 Instant 45 secs None 15 m Forces all enemies within 15 meters to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
32 4,675 Instant 6 secs 25 4 m Issues a subduing strike, dealing X points weapon damage. Only usable on targets at or below 30% max health.
36 7,650 Instant 1 min None Self Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth.
42 16,150 Instant 30secs 30 4 m Performs a spin kick that deals X kinetic damage and knocks the target down for 2 seconds. Only usable in stealth mode.
50 21,250 Instant 2 mins None Self Readies yourself with the Force, increasing the damage dealt by Force and Shadow Technique by 100% and the healing done by Combat Technique by 300%. Lasts 15 seconds.


[] Skill Trees

In addition to the Shadow's core abilities, the skill trees provide advanced skills.

  • - Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.
  • - Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies.
  • - Enhances the Sage's Force attacks and augments the Shadow's Force and Lightsaber abilities.
Advanced Classes
Jedi Shadow