Jedi Shadow
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| Faction
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Galactic Republic
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| Base Class |
Jedi Consular
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| Starting Planet |
Tython
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| Advanced Class |
Jedi Sage Jedi Shadow
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| Starship |
Defender
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| Companion(s) |
Qyzen Fess, Tharan Cedrax, Zenith, Lieutenant Iresso, Nadia Grell, C2-N2
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Jedi Shadow is a Jedi Consular advanced class.
Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.
[edit] Class role
- Advanced Class: Shadow
- Role: Tanking, Melee Damage (DPS)
- Armour: Light
- Weapons: Double-bladed Lightsaber
- Primary Attribute(s): Willpower, Endurance
- Roles: Close Range Damage Dealing. Tanking. Wields Double-bladed Lightsaber.
As with all classes, you will have the option to choose an advanced class after you leave your starting world and join with the Republic Fleet. Selecting the Shadow class will lock your character into this advance Jedi Consular class for the rest of the game. The Shadow advanced class fulfills the role of melee DPS; The Shadow is capable of wearing light armors, and the advanced class is distinguished by the ability to wield a double-bladed lightsaber. The most important ability for the Jedi Shadow is Willpower.
[edit] Abilities
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Name
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Level
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Training Cost
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Cast Time
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Cooldown
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Force Cost
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Range
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Description
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| Armor Proficiency: Shield Generator
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10
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215
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Passive
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Passive
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None
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Self
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Able to equip a personal shield generator in your off-hand.
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| Force Technique
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10
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215
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Instant
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1.50 secs
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50
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Self
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Assumes a Force technique, giving your attacks a 50% chance to deal X kinetic damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
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| Shadow Strike
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10
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215
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Instant
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None
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50
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4 m
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Deals X weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber.
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| Shadow's Training
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10
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215
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Passive
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Passive
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None
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Self
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Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%.
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| Stealth
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10
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215
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Instant
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None
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None
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Self
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Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions will end the effect prematurely. Cannot be used in combat.
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| Weapon Proficiency: Double-Bladed Lightsaber
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10
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215
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Passive
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Passive
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None
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Self
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Able to equip double-bladed lightsabers and saberstaves.
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| Weapon Proficiency: Electrostaff
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10
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215
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Passive
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Passive
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None
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Self
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Able to equip electrostaves and other staff melee weapons tied to the Willpower attribute.
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| Force Breach
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12
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340
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Instant
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15 secs
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20
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10 m
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Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber. Force Technique: Deals X periodic kinetic damage over 18 seconds. Combat Technique: Strikes up to 5 nearby enemies, dealing Y internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds. Shadow Technique: Deals Z internal damage.
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| Combat Technique
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14
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450
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Instant
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1.50 secs
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50
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Self
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Assumes a combat technique, giving your attacks a 50% chance to deal X internal damage and heal you for Y. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, shield chance by 15% and threat generation by 50%. While active, melee bonus damage is reduced by 5%. Requires a double-bladed lightsaber. Does not break Stealth.
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| Guard
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14
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450
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Instant
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None
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None
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0-30m
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Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Combat Technique.
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| Mind Control
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16
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600
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Instant
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15 secs
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None
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30 m
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Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
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| Mind Maze
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20
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1,200
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Instant
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None
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50
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10 m
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Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
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| Blackout
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22
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1,450
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Instant
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1 min
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None
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Self
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Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
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| Force Cloak
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22
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1,450
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Instant
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3 mins
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None
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Self
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Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
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| Deflection
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24
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1,875
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Instant
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2 mins
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None
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Self
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Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.
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| Whirling Blow
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26
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2,200
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Instant
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None
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40
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None
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Deals X weapon damage to all nearby targets.
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| Mass Mind Control
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30
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3,650
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Instant
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45 secs
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None
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15 m
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Forces all enemies within 15 meters to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
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| Spinning Strike
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32
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4,675
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Instant
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6 secs
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25
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4 m
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Issues a subduing strike, dealing X points weapon damage. Only usable on targets at or below 30% max health.
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| Resilience
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36
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7,650
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Instant
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1 min
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None
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Self
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Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth.
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| Spinning Kick
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42
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16,150
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Instant
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30secs
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30
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4 m
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Performs a spin kick that deals X kinetic damage and knocks the target down for 2 seconds. Only usable in stealth mode.
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| Battle Readiness
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50
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21,250
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Instant
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2 mins
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None
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Self
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Readies yourself with the Force, increasing the damage dealt by Force and Shadow Technique by 100% and the healing done by Combat Technique by 300%. Lasts 15 seconds.
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[edit] Skill Trees
In addition to the Shadow's core abilities, the skill trees provide advanced skills.
- Infiltration - Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.
- Kinetic Combat - Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies.
- Balance - Enhances the Sage's Force attacks and augments the Shadow's Force and Lightsaber abilities.
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