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Jedi Knight

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Jedi Knight
Faction
Starting Planet
Allowed Species




Advanced Class

Starship
Companion(s)
Class Video
"It is a dark era for the . The obliterated the on and slaughtered many of the brave defenders during the last war."

"The surviving Jedi have withdrawn to their ancient homeworld of , where they take advantage of a fragile peace to train a new generation of guardians for the galaxy."

"Now a new hope emerges. A young strong in the journeys to Tython's dangerous wilderness to complete the final Jedi trials and become a Knight of the Republic ..."

, Jedi Knight opening crawl


Whether defending allies by deflecting a barrage of blaster-fire or charging in to challenge a Sith Lord, the Jedi Knight's role is crucial in any conflict. The Jedi Knight enjoys the benefit of ancient teachings that have been passed down through hundreds of generations. Combining these time-tested maneuvers with the natural guidance of the Force, the Knight is capable of achieving extraordinary feats:

  • The Jedi Knight's lightsaber techniques include powerful, synergistic combinations designed to render any enemy defenseless against a decisive finishing move. While completing this maneuver, the Knight is preparing to take on an additional enemy.
  • Focusing body and mind, the Knight is capable of blasting opponents with a powerful wave of Force energy, knocking them off their feet. More powerful Jedi Knights have even been known to practice this technique against large groups.
  • Combining physical prowess and Force focus, the Knight can throw his lightsaber in spinning arc to strike enemies at a distance. Practice and mastery of this maneuver enables the Knight to ensure his saber returns to his hand after its lethal circuit.


[] Specialization

At level 10 Jedi Knights are able to further specialize their skills, choosing the path of the Guardian or the Sentinel.

  • Single Saber
  • Heavy Armor / Force
  • Tank or Melee DPS

A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor--making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.

  • Dual Sabers
  • Saber Focused Combatant
  • Melee DPS

Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.

[] Abilities

Starter abilities

Name

Cast Time

Cooldown

Force Cost

Range

Description

Passive Passive None Self Able to equip medium-weight armor.
Instant 6 secs None 30m Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
15 secs
(channeled)
None None Self Allows you to pause and reflect to restore your health. Entering combat or taking damage cancels this ability. Cannot be used during combat.
Instant 2 secs None Self Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
Instant None 3 4m Slashes the target for X damage. Attacks with both weapons if dual wielding.
Instant None None Self Increase movement speed by 35% while not in combat.
Instant None None 4m Inflicts X damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
Passive Passive None Self Able to equip single-bladed lightsabers.
Passive Passive None Self Able to equip training sabers.
Passive Passive None Self Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.

Trainable abilities

Name

Level

Cast Time

Cooldown

Force Cost

Range

Description

2 Instant 15 secs None 10-30m Jumps to a distant target, dealing X damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.
3 Instant 15 secs 3 5m Strikes up to 5 enemies within 5 meters with the Force, dealing X kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
4 Instant 3 mins None Self Raises a lightsaber ward, increasing melee and ranged defense by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds.
5 Instant 6 secs 3 4m Ripostes a parried or deflected attack, striking back at the target for X weapon damage. Riposte can only be used after a successful melee or ranged defense and does not respect the global cooldown. Attacks with both weapons if dual wielding. Cannot miss, be parried or dodged.
6 Instant 12 secs 4 10m Use the Force to project a wave of energy towards the target, dealing X kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
8 3 secs
(channeled)
30 secs None 4m Performs a series of lightsaber attacks that deal X weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
9 Instant 2 mins None Self Breaks you free from all incapacitating and movement-impairing effects.
15 Instant 20 mins None Self Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
18 Instant 8 secs None 4m Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
24 3 secs
(channeled)
1 min None 10m Subdues the target, stunning it while the ability is channeled and dealing X kinetic damage every second. Builds 1 focus per second.
28 Instant 45 secs None 4m Bashes the target, dealing X kinetic damage to weak and standard targets and Y kinetic damage to strong targets. Only usable on incapacitated targets.
32 Instant None 3 4m Slashes up to 5 enemies in front of you for X weapon damage each. Attacks with both lightsabers if dual wielding.
34 Instant 15 secs None 4m Punches the target, dealing X kinetic damage to weak and standard targets, and Y kinetic damage to strong targets. Only usable on slowed or immobilized targets.
42 Instant 1 min None None Confounds all nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
46 Instant 6 secs 3 10m Throws the main-hand lightsaber at a target, dealing X energy damage. Only usable on targets at or below 30% max health.


[] History

[] Valiant, Determined, Guardian of Peace

A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerrilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.

Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.

A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.

[] Facing the Dark Side

The Jedi’s dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.

No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.

For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.

[] Field Recon

The Jedi Knight’s graceful movements are awesome to behold. Freezing a moment in this display captures the deep commitment underlying the Jedi’s dazzling abilities. Though a Jedi Knight’s life is filled with battle and adventure, the Knight’s heart is dedicated to peace and service. An ironic observation to some, but greater wisdom suggests it is the Jedi Knights’ humble devotion which makes them so likely to become such famous heroes.

[] Outfitting

The galaxy has been plagued by war for decades, and despite the Treaty of Coruscant, the Jedi have no delusions about the constant danger. Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights also wear parts or entire suits of heavy armor when going into battle.

[] Behind the scenes

The female Jedi Knight is voiced by actress . The male Jedi Knight is voiced by actor .

[] Gallery


Classes
Jedi Knight