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Jedi Consular

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Galactic Republic Jedi Consular Galactic Republic
Faction Galactic Republic
Starting Planet Tython
Allowed Species Human
Advanced Class Jedi Shadow
Jedi Sage
Starship Defender
Companion(s) Qyzen Fess
Class Video Watch
"Evil threatens to consume the galaxy. The Sith Empire's relentless assault destroyed the Jedi Temple and drove the Republic's defenders into exile during the last war."

"A fragile peace has been negotiated, and the Jedi have returned to their long-abandoned homeworld of TYTHON to regroup and investigate their ancient origins."

"Now, a wise young Padawan travels to Tython's mountain ruins on a perilous quest to complete the Jedi trials and master the mysteries of the Force...."

Star Wars: The Old Republic, Jedi Consular opening crawl

The Consular’s powers go far beyond meditation and mediation, and nothing illustrates this as vividly as their graceful movements in battle. Whether beset by an army of assassin droids or caught in the middle of soured negotiations, the Jedi Consular fights with an open conduit for the Force; manipulating massive forces to disable or even destroy their enemies.

  • The dual-bladed Lightsaber preferred by many Consulars requires a skilled approach to dueling. Wielding this weapon, Jedi Consulars will draw upon the Force to sense their opponents’ locations and strike them all down with precision.
  • The Jedi Consular doesn’t just detect disturbances in the Force—sometimes they create them. This powerful ability allows the Consular to project a wall of pure Force energy into their opponents.
  • The Jedi Consular has a preternatural understanding of how the Force connects all things, and they draw on this knowledge to toss enemies of all sizes into the air, before hurling them to the ground.


At level 10 Jedi Consulars are able to further specialize their skills, choosing the path of Shadow or that of the Sage.



  • Double Bladed Saber
  • Stealth
  • Melee DPS or Hybrid DPS or Tank

Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.

  • Single Saber
  • Force Powers
  • Ranged DPS or Healer

Sages are famed for their wisdom much as for their powerful healing and defensive skills.

In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.


Starter Abilities

<h4="color:white; border:none;text-align:center; padding:0px;"> Name </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cast Time </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cooldown </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Force Cost </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Range </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Description </h4>
Armor Proficiency: Light Passive Passive None Self Able to equip clothing, robes, and light-weight armor.
Double Strike Instant None 25 4 m Strikes the target twice. Each hit deals X weapon damage.
Force Valor Instant 6 secs None 30 m Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Meditation 15 secs
None None Self Allows you to pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Project Instant 6 secs 45 10 m Throws debris at the target, dealing X kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Saber Strike Instant None None 4 m Deals X weapon damage spread across a flurry of 3 melee attacks.
Weapon Proficiency: Lightsaber Passive Passive None Self Able to equip single-bladed lightsabers.
Weapon Proficiency: Training Saber Passive Passive None Self Able to equip training sabers.
Weapon Proficiency: Vibrosword Passive Passive None Self Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.

Trainable Abilities

<h4="color:white; border:none;text-align:center; padding:0px;"> Name </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Level </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cast Time </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cooldown </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Force Cost </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Range </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Description </h4>
Telekinetic Throw 2 Credit.png 10 3 secs
6 secs 30 10 m Hurls a volley of debris at the target, dealing X kinetic damage and slowing movement speed by 50%. Standard and weak targets are immobilized for the duration.
Force Wave 3 Credit.png 10 Instant 20 secs 20 8 m Deals X kinetic damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Force Lift 4 Credit.png 50 2 secs 1 min 20 30 m Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
Force Stun 6 Credit.png 95 Instant 1 min 20 30 m Deals X kinetic damage and stuns the target for 4 seconds.
Force Potency 8 Credit.png 130 Instant 1 min 30 secs None Self Grants 2 charges of Force Potency which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Telekinetic Throw to 30 meters. Each time a direct Force ability critically hits or you activate Telekinetic Throw, you lose 1 charge. Lasts 20 seconds.
Force of Will 9 Credit.png 130 Instant 2 mins None Self Demonstrates your force of will, immediately freeing you of all incapacitating and movement-impairing effects.
Armor Proficiency: Focus 10 Credit.png 215 Passive Passive None Self Able to equip a Force focus in your off-hand.
Mind Crush 14 Credit.png 450 2 secs 15 secs 40 10 m Crushes the target's mind with the Force, instantly dealing X kinetic damage and an additional X kinetic damage over 6 seconds.
Sprint 14 Credit.png 450 Instant None None Self Increase movement speed by 35% while not in combat.
Channel the Force 15 Credit.png 525 Instant 20 mins None Self Summons the Force to aid you and your companion, immediately finishing the cooldown on Force Stun and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Force Speed 16 Credit.png 600 Instant 30 secs None Self Increase your movement speed by 150% for 2 seconds. Does not break Stealth.
Mind Snap 18 Credit.png 765 Instant 12 secs None 10 m Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Force Slow 22 Credit.png 1,450 Instant 12 secs 15 10 m Deals X kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Tumult 28 Credit.png 2,900 Instant 45 secs None 4 m Kicks the target, dealing X kinetic damage to weak and standard targets, and X kinetic damage to strong targets. Only usable on incapacitated targets.
Unity 46 Credit.png 21,250 Instant 5 mins None Self Unifies you and your companion through the Force, reducing the damage you both take by 50% for 15 seconds.


Visionary, Ambassador, Seeker of Jedi Wisdom[edit]

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

Intimate attunement with the deepest Force mysteries gives Jedi Consulars the insight and empathy to deftly handle charged conflicts that confound even the most cunning Senators and governors—but Consulars know when it’s time to talk and when it’s time to fight. When negotiations turn aggressive, Consulars demonstrate their gifts of foresight—anticipating and deflecting enemy attacks with fluid strikes from their dual-bladed Lightsaber.

There is power in wisdom, study, and diplomacy. The Jedi Consular wields that power with an even hand. Consulars study the mysteries of the Force. They use their knowledge to bring peace, but when words fail, their understanding of the Force makes them dangerous foes.

Facing the Darkness Within[edit]

Jedi Consulars always seek to grow their knowledge of the galaxy, in understanding of themselves, and in comprehension of the Force that binds it all together. The commitment to this pursuit gives Consulars an unrivaled capacity for clarity in situations otherwise shrouded in darkness. However, this same dedication can also prove to be extremely perilous—inviting Consulars to explore paths that are better left untraveled. Some of the Jedi Order’s greatest minds have been seduced to the dark side through purely academic inquiries. The Consular knows the pain of this temptation as a battle-hardened warrior knows the throbbing of an old wound.

Before they can dispel the darkness in the galaxy, Jedi Consulars know they must first come to terms with the darkness within. There’s no avoiding the temptation to take shortcuts or even to use their knowledge for personal power; Consulars must constantly check their own motives. When tempted to step onto the path leading to darkness, Consulars must remember the tormented fate of the Jedi who have passed that way before. This is the only way they can unite the Jedi Order and the Republic and rally the troops to rescue the galaxy from the menacing darkness.

Field Recon[edit]

In a more peaceful age, Jedi Consulars may have humbly dedicated their lives to service as keepers of Jedi lore or as ambassadors in service to the Republic—tasks for which Consulars are uniquely qualified. However, as the shadow of the Empire has spread further across the galaxy, Consulars have stepped up to face the darkness on the front lines of battle as often as they’ve faced it when exploring the mysteries of the Force.


Preferring to stay as nimble on the battlefield as they are in negotiations, Jedi Consulars avoid the heavy battle armor worn by many Jedi Knights, Dense polymers and Cortosis armors would weigh them down; light cloaks and ornamented robes suit their strengths better, and the efforts they most often find themselves engaged in. No matter where they go, however, Consulars are never without the Lightsaber that marks their initiation into the Jedi Order.

Behind the scenes[edit]

The female Jedi Consular is voiced by actress Athena Karkanis. The male Jedi Consular is voiced by actor Nolan North.


Republic.png Jedi ConsularJedi KnightSmugglerTrooper Republic.png
Empire.png Bounty HunterImperial AgentSith InquisitorSith Warrior Empire.png