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Imperial Agent

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Sith Empire Imperial Agent Sith Empire
Faction Sith Empire
Starting Planet Hutta
Allowed Species Chiss
Advanced Class Operative
Starship X-70B-Phantom
Companion(s) Kaliyo
Doctor Lokin
Ensign Temple
Class Video Watch
"It is a pivotal time for the Sith Empire. Having secured an uneasy truce with the Galactic Republic, the Empire now seeks allies among the neutral systems."

"The foul planet Hutta is the Empire's latest target, but its wealthy and corrupt crime lords refuse to take sides in the cold war between Republic and Empire."

"To tip the scales, Imperial Intelligence's latest shadowy operative has been dispatched to Hutta under command of the Empire's mysterious spymaster...."

Star Wars: The Old Republic, Imperial Agent opening crawl

Relying on range, surprise, and an arsenal of state-of-the-art gadgets and weaponry, the Imperial Agent enters battle with a confident strategy. Though striking from a distance or from the shadows plays to the Agent’s strengths, a well-equipped operative is more than capable of evading his enemies when necessary or moving in close to quietly slide a blade between an opponent’s ribs.

Whether on a solo mission or working in conjunction with a strike team, Imperial Agents bring a devastating arsenal of abilities to the battlefield:

  • In the heat of battle, the Imperial Agent can activate a field of energy to protect from oncoming blasterfire.
  • From the relative safety of cover, the Imperial Agent capitalizes on the element of surprise, using a stun dart to paralyze his foe and finishing with a targeted laser attack.
  • Orbital Bombardment allows the Imperial Agent to call in a satellite air strike to rain down lasers and missiles on an unsuspecting group of enemies.


At level 10 Imperial Agents are able to further specialize their skills, choosing the path of the Sniper or the Operative.



Role: Healer / Melee and close-ranged damage dealer

  • Stealth
  • Wide array of gadgets allowing control of the battlefield

Avaliable weapon proficiencys

  • Blaster Rifle / Vibroknife


  • Medium

Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to ensure the Empire’s agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.

Role: Ranged damage dealer

  • Personal energy-shield in cover
  • Enhanced Range

Avaliable weapon proficiencys

  • Sniper Rifle / Blaster Rifle / Vibroknife


  • Medium

Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper’s long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle.


Starter abilities

<h4="color:white; border:none;text-align:center; padding:0px;"> Name </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cast Time </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cooldown </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Energy Cost </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Range </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Description </h4>
Ability Imperial Agent Coordination.jpg
Coordination Instant 6 secs None 30m Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a part member, all other party members are also affected.
Ability Imperial Agent Rifle Shot.jpg
Rifle Shot Instant None None 30m Fire 2 quick shots, causing medium damage.
Ability Imperial Agent Shiv.jpg
Shiv Instant None 40 4m Stab the target with your energy blade for moderate damage and light damage over 3 seconds.
Ability Imperial Agent Take Cover.jpg
Take Cover Instant None None Self Evasion increase against targets in your cone of cover while taking cover.
Ability Imperial Agent Recuperate.jpg
Recuperate 15 secs
1 min None Self Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.
Ability Imperial Agent Snipe.jpg
Snipe 1 secs None 50 30m Rifle shot that deals high damage. Only usable in cover. (Only when in cover)
Ability Imperial Agent Blaster Rifle.jpg
Weapon Proficiency:
Blaster Rifle
Passive Passive None Self Able to equip blaster rifles.
Ability Imperial Agent Vibroknife.jpg
Weapon Proficiency:
Passive Passive None Self Able to equip vibroknives and conventional knives.
Ability Imperial Agent Medium Armor.jpg
Armor Proficiency:
Passive Passive None Self Ability to equip medium-weight armor.

Trainable abilities

<h4="color:white; border:none;text-align:center; padding:0px;"> Name </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Level </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cast Time </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Cooldown </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Energy Cost </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Range </h4> <h4="color:white; border:none;text-align:center; padding:0px;"> Description </h4>
Ability Imperial Agent Overload Shot.jpg
Overload Shot
Ability Imperial Agent Advance Recon.jpg
Advance Recon
Ability Imperial Agent Debilitate.jpg
Ability Imperial Agent Fragmentation Grenade.jpg
Fragmentation Grenade
Ability Imperial Agent Take Portable Cover.jpg
Take Portable Cover
Sleep Dart 4 Instant None 15 30m Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth.
Ability Imperial Agent Toxic Dart.jpg
Toxic Dart 6 Instant None 25 30m Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage.
Ability Imperial Agent Explosive Probe.jpg
Explosive Probe 6 Instant 30 secs 20 5-30m Deploy an explosive probe that travels to the primary target. The probe will arm after 3 seconds. Once armed the probe will automatically explode soon after the target takes damage. The explosion causes moderate damage in a 5m radius to up to 5 targets. The effect expires after 20 seconds. The explosive probe can only be used from cover.
Kolto Injection 8 0.5 secs None 25 30m Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount.
Ability Imperial Agent Adrenaline Probe.jpg
Adrenaline Probe 14 Instant 2 mins None Self Summons a droid that injects the Agent with adrenaline, boosting energy regeneration rate for 4 seconds.
Ability Imperial Agent Escape.jpg
Escape 18 Instant 1.5 mins None Self Removes the Agent from any stun, fear or movement impairing effects.
Boost 20 Instant 2 mins 15 Self Increases movement speed by 50% for 15 seconds. Does not break stealth.
Ability Imperial Agent Flash Bang.jpg
Flash Bang 24 Instant 1 min 20 5m Detonates a Flash Bang at your current position, blinding all enemies within 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.
Orbital Bombardment 36 2 secs 2 mins 30 10-30m The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target.
Sonic Probe 40 Instant 45 secs 30 30m Summons a droid that will silence the target for 6 seconds.
Evasion 42 Instant 3 mins 15 Self Increase the Agent's armor rating by 25% for 30 seconds.
Plasma Probe 46 Instant 1 min 35 25m The Agent uses this probe to do area of effect damage to enemies.


Assassin, Saboteur, the Empire’s Secret Weapon.[edit]

The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy’s political landscape with effortless suave. Naturally, the Agent’s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire’s secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it’s done.

The most elite operative within Imperial Intelligence is the ‘Cipher’ Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor’s edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire’s favor, and the Agent plays a supremely critical role in securing Imperial domination.

Relations with the Sith[edit]

The upper echelons of Imperial society are reserved for the Force-sensitive Sith alone, but theirs is a world apart. The heart of the Empire consists of millions of subjects, descendants of the original exiles who settled Dromund Kaas. For these loyal citizens, the Imperial Agent is the exemplar of the highest level of achievement one might aspire to. These are the people the Agent risks everything to protect. Though there are few idealists in Imperial Intelligence, the art of professional perfection is held in deep reverence, and the Agent embodies the Imperial ideal in this respect.

Field Recon[edit]

Reconnaissance images of Imperial Agents are rare; between their varied disguises and stealth enhanced battle-gear, they can be hard to spot. If there is anything remarkable about their habits, patterns, and appearances it's that they can change at any time. Many of the tasks set before the Imperial Agent call for a high degree of subversion and infiltration into hostile organizations, so it’s a safe bet that if they aren't with their friends, they’re probably with their enemies.


The Empire risks everything on the Imperial Agent's performance and spares no expense to make sure Agents’ gear is as smart as they are. State-of-the-art attire with high-grade armor mesh provides protection and ease-of-movement. Many of the Agent's outfits are augmented with advanced communications technology and attachments to facilitate interfacing with varied computer networks and security systems.

Behind the scenes[edit]

The female Imperial Agent is voiced by actress Jo Wyatt. The male Imperial Agent is voiced by actor Bertie Carvel.


Class Video[edit]

Republic.png Jedi ConsularJedi KnightSmugglerTrooper Republic.png
Empire.png Bounty HunterImperial AgentSith InquisitorSith Warrior Empire.png