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Sith Empire Imperial Agent Sith Empire
Imperial Agent
Faction: Sith Empire
Starting planet: Hutta
Default species: Chiss
Cyborg
Human
Rattataki
Zabrak
Advanced classes: Operative
Sniper
Starship: X-70B-Phantom
Companions: Kaliyo
Vector
Doctor Lokin
Ensign Temple
SCORPIO
It is a pivotal time for the Sith Empire. Having secured an uneasy truce with the Galactic Republic, the Empire now seeks allies among the neutral systems."

"The foul planet Hutta is the Empire's latest target, but its wealthy and corrupt crime lords refuse to take sides in the cold war between Republic and Empire."

"To tip the scales, Imperial Intelligence's latest shadowy operative has been dispatched to Hutta under command of the Empire's mysterious spymaster....

~ Star Wars: The Old Republic, Imperial Agent opening crawl


Relying on range, surprise, and an arsenal of state-of-the-art gadgets and weaponry, the Imperial Agent enters battle with a confident strategy. Though striking from a distance or from the shadows plays to the Agent's strengths, a well-equipped operative is more than capable of evading his enemies when necessary or moving in close to quietly slide a blade between an opponent’s ribs.

Whether on a solo mission or working in conjunction with a strike team, Imperial Agents bring a devastating arsenal of abilities to the battlefield:

  • In the heat of battle, the Imperial Agent can activate a field of energy to protect from oncoming blasterfire.
  • From the relative safety of cover, the Imperial Agent capitalizes on the element of surprise, using a stun dart to paralyze his foe and finishing with a targeted laser attack.
  • Orbital Bombardment allows the Imperial Agent to call in a satellite air strike to rain down lasers and missiles on an unsuspecting group of enemies.

Advanced class[]

At character creation Imperial Agents have to choose the path of the Operative or the Sniper. This choice cannot be changed after selected.

Operative Sniper
  • Blaster Rifle
  • Stealth
  • Melee DPS or Healer

Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to ensure the Empire's agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.

  • Sniper Rifle
  • Personal energy-shield in cover
  • Ranged DPS

Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper's long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies' vulnerabilities and strike at the perfect moment to turn the tide of battle.

Abilities[]

Starting Abilities

Ability
Mediumarmors [Armor Proficiency: Medium]
Rushedshot [Coordination]
Showcover [Crouch]
Remotedetonationmine [Fragmentation Grenade]
Spyrecuperate [Recuperate]
Rifleshot [Rifle Shot]
Snipe [Snipe]
Takecover [Take Cover]
Rifles [Weapon Proficiency: Blaster Rifle]
Vibroblades [Weapon Proficiency: Vibroknife]

Trainable Abilities

Ability Level
Shiv [Shiv] 2
Hamstring [Debilitate] 4
Toxicdart [Corrosive Dart] 5
Flashbang [Flash Bang] 6
Fearsomecry [Overload Shot] 8
Escape [Escape] 9
Evasion [Evasion] 10
Antitoxinprobe [Adrenaline Probe] 14
[Heroic Moment] 15
Sonicgrenade [Distraction] 18
Slicedroid [Slice Droid] 24
Subterfuge [Countermeasures] 30
Shieldprobe [Shield Probe] 32

History[]

Assassin, Saboteur, the Empire's Secret Weapon.[]

The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire's enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction and assassination to advance the Empire's causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy's political landscape with effortless suave. Naturally, the Agent's allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire's secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it's done.

The most elite operative within Imperial Intelligence is the 'Cipher' Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor's edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire's favor, and the Agent plays a supremely critical role in securing Imperial domination.

Relations with the Sith[]

The upper echelons of Imperial society are reserved for the Force-sensitive Sith alone, but theirs is a world apart. The heart of the Empire consists of millions of subjects, descendants of the original exiles who settled Dromund Kaas. For these loyal citizens, the Imperial Agent is the exemplar of the highest level of achievement one might aspire to. These are the people the Agent risks everything to protect. Though there are few idealists in Imperial Intelligence, the art of professional perfection is held in deep reverence, and the Agent embodies the Imperial ideal in this respect.

Field Recon[]

Reconnaissance images of Imperial Agents are rare; between their varied disguises and stealth enhanced battle-gear, they can be hard to spot. If there is anything remarkable about their habits, patterns, and appearances it's that they can change at any time. Many of the tasks set before the Imperial Agent call for a high degree of subversion and infiltration into hostile organizations, so it's a safe bet that if they aren't with their friends, they're probably with their enemies.

Outfitting[]

The Empire risks everything on the Imperial Agent's performance and spares no expense to make sure Agents' gear is as smart as they are. State-of-the-art attire with high-grade armor mesh provides protection and ease-of-movement. Many of the Agent's outfits are augmented with advanced communications technology and attachments to facilitate interfacing with varied computer networks and security systems.

Story[1][]

Prologue: Hidden Enemies[]

After excelling in initial training, a freshly-recruited Imperial Agent is dispatched to the planet Hutta to manipulate a powerful Hutt crime lord named Suudaa Nem'ro into supporting the Empire. Infiltrating Nem'ro's organization, the agent carries out a series of operations against the Hutt's top rival, Fa'athra, to earn his trust. The agent then slowly convinces Nem'ro that the Republic is damaging his interests.

Despite a series of challenges from suspicious rivals and merciless enemies, the agent succeeds in persuading Nem'ro, winning his support for the Empire. On returning to the Imperial capital of Dromund Kaas, the agent's impressive work comes to the attention of a member of the Dark Council: Darth Jadus.

Chapter One: Rise of the Eagle[]

At the bidding of Sith Lord Darth Jadus, the agent begins investigating and undermining the operations of the terrorist network that has infiltrated Dromund Kaas. The agent manages to stop the terrorists before they can spread chaos and destruction throughout the Imperial capital, but the relentless foes manage to destroy a different target: an Imperial dreadnought carrying a huge delegation of powerful Imperial dignitaries, including Darth Jadus himself. A broadcast from the terrorists' leader, the Eagle, provides one of the only clues to the organization's motives and future plans.

In response to this crisis, the agent is promoted to the designation “Cipher Nine,” and begins tracking the terrorists across the far corners of the galaxy in the hope of dismantling the terrorist network before it can strike again. As this intrepid agent infiltrates and sabotages one cell of terrorists after another, the terrorists' ultimate weapon is revealed: the Eradicators – satellite cannons planted in orbit over multiple Imperial worlds that are capable of killing millions. Even though the agent manages to track the Eagle to his cell and defeat him, Cipher Nine must follow one final clue to reach the hidden base of the terrorists' final co-conspirator – Darth Jadus.

Jadus had underestimated Cipher Nine before, thinking the agent too inexperienced to unravel his plans. Even so, the agent has little hope of defeating such a powerful Sith Lord in a direct fight. Cipher Nine faces a difficult choice: follow Darth Jadus's plan of wreaking havoc within the Empire and seizing power in the aftermath; or risk everything to find a way to stop his plans, or at least minimize the damage he causes before reinforcements can arrive and they can defeat Jadus once and for all.

Chapter Two: No One To Trust[]

In the aftermath of Darth Jadus's ruthless machinations, Cipher Nine is given a new assignment: infiltrate the Republic's Strategic Information Service (SIS). Intelligence suggests that a key SIS agent, Ardun Kothe, is planning something big, so Cipher Nine poses as a defector and attempts to earn Kothe's trust. But the Republic spymaster takes no chances: Kothe has been informed of a special code word to activate secret Imperial brainwashing within Cipher Nine's mind, which forces the agent to cooperate fully with Kothe's mysterious plot against the Empire.

Cipher Nine goes along with Kothe's plans, carrying out tasks for the SIS agent alongside another Republic spy codenamed “Hunter.” The trapped agent is unable to discover how Kothe learned about the brainwashing, but does find a way to overcome the mental programming. Finally freed, the agent intercepts Kothe just before he acquires his ultimate weapon: a secret cache of cloaked missiles known as the Shadow Arsenal, capable of launching and destroying any Imperial target completely undetected. Cipher Nine defeats Kothe, but Kothe's right-hand-man, Hunter, is revealed to be a rogue agent working for some unknown third party: most likely the same group that told the SIS about Cipher Nine's brainwashing. Unfortunately, Hunter escapes before he can be pressed to reveal the truth about his real employers or their mysterious plans.

Chapter Three: Galactic Conspiracy[]

With the enigmatic Hunter as their only lead, Cipher Nine and the rest of Imperial Intelligence begin tracking the conspirator's movements as best they can. As clues and fragments slowly add up, it becomes clear that Hunter's co-conspirators have been manipulating galactic events for decades, possibly even centuries. Calling themselves the Star Cabal, the shadowy group's ultimate goal is the eradication of both the Jedi and Sith, and they are pressing the Republic and Empire to destroy one another as the means to that end.

Finally, with great difficulty and many sacrifices, Cipher Nine locates the Star Cabal's secret headquarters and storms it with full force. Hunter challenges the determined agent in a final battle for control of the Cabal's massive repository of secrets, but Cipher Nine emerges the victor. With a full listing of all the co-conspirators and their activities now firmly in hand, the agent has a final decision to make. Cipher Nine must decide whether the information and the power it grants should go to Imperial Intelligence, the Dark Council, the Republic… or no one.

Story missions[]

Chapter 1

  1. Claim Your New Identity
  2. Soiree
  3. Subverting Karrels Javis
  4. Economies of Scale
  5. Change of Plans
  6. The New Truth
  7. Nothing Is Ever Easy
  8. Leaving Hutta
  9. The Path Leads to Dromund Kaas
  10. The Slave's Secret
  11. Dark Meeting
  12. High Society
  13. Doom and the Dark Temple
  14. Cleaning Up the Mess
  15. Darth Zhorrid Arrives
  16. Be the Enemy
  17. Know the Enemy
  18. Destroy the Enemy
  19. Closing the Deal
  20. Contract Negotiations
  21. Hostile Takeover
  22. Liquidation
  23. Shadow of the Dark Lord
  24. The Spy Dance
  25. The Whispering Dust
  26. The Dragon's Tail
  27. The Assassin's Fortress
  28. Formal Introductions
  29. The Privileges of Royalty
  30. The Assassin's Prize
  31. The Fall of House Cortess
  32. The Eagle's Nest
  33. A New Epoch of Fear
  34. Defender of the Empire
  35. Hero of the People
  36. Blackmail
  37. Tyranny Triumphant

Chapter 2

  1. The Master Stratagem
  2. Chaos on a Broken World
  3. The Cult of Ki Sazen
  4. Hunter and Prey
  5. Thieves and Liars
  6. The Mind Trap
  7. Frigid Expedition
  8. Buried in Ice
  9. The Bone Pits
  10. Assault on the Starbreeze
  11. The Shadow Arsenal

Chapter 3

  1. The Hidden Throne
  2. Breakout
  3. The Scorpio Sanctions
  4. Legerdemain
  5. Heist
  6. The Watchful Eye
  7. Paying Respects
  8. The Wellspring of Healing
  9. Finding Vengeance
  10. The Sacred Flame
  11. The Prophecy of the Shining Man
  12. The Road to Ruin
  13. Eve of Destruction
  14. The Sky Burns
  15. The Apocalypse Party
  16. Armageddon
  17. The Star Chamber


Behind the scenes[]

  • The female Imperial Agent is voiced by actor Jo Wyatt.
  • The male Imperial Agent is voiced by actor Bertie Carvel.

Gallery[]

Class video[]

References[]

  1. SWTOR.com Developer Blogs. (2015). Hidden Enemies. Retrieved September 10, 2015, from Star Wars: The Old Republic.
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