From Star Wars: The Old Republic Wiki
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Gunslinger is a Smuggler advanced class.
Master of the trick shot and willing to take advantage of every opportunity, the Gunslinger learns how to fire two blasters at once, specializing in long-range combat.
- Dual Pistols
- Long Range
- Smooth Talk
Roles: Mid - Long Range Damage Dealing
Abilities
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Name
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Level
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Cast Time
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Cooldown
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Energy Cost
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Range
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Description
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| Aimed Shot
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10
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2.5 secs
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15 secs
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15
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30m
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Fires a well-aimed shot that deals weapon damage. Can only be used from cover. Fires both blasters if dual wielding.
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| Crack Shot
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10
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Passive
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Passive
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None
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Self
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Increases the range of Quick Shot, Flash Grenade, Distraction, Hemorrhaging Blast and Wounding Shots to 30 meters, and additionally increases the range of all blaster attacks by 5 meters.
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| Dual Wield
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10
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Passive
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Passive
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None
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Self
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Allows you to wield two one-handed weapons.
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| Hold Position
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10
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Passive
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Passive
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None
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Self
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While in cover, ranged defense is increased by 20% and you are immune to interrupts and ability activation pushback.
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| Smuggler's Luck
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10
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Instant
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1 min
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None
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Self
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Increases the critical hit chance of your next Charged Burst by 100%.
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| Leg Shot
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12
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Instant
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15 secs
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12
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30m
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Fires a shot that deals weapon damage and immobilizes the target for 5.0 seconds. Damage dealt after 2 seconds ends the effect prematurely. Fires both blasters if dual wielding.
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| Pulse Detonator
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16
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Instant
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30 secs
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None
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None
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Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5.0 seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.
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| Quickdraw
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18
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Instant
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12 secs
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15
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30m
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Fires off a round of lightning-quick shots that deals weapon damage. only usable on targets at or below 30% max health. Fires both blasters if dual wielding.
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| Hunker Down
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20
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Instant
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1 min
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None
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Self
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Hunkers down, becoming immune to all controlling effects. Only usable in cover. ends prematurely if cover is exited. Lasts 20.0 seconds.
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| Sweeping Gunfire
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22
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4.5 secs (channeled)
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None
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35
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30m
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Sprays a wave of bolts over the target area, dealing weapon damage over the duration to up to 3 targets within 5 meters. Requires dual blasters.
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| Flourish Shot
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28
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Instant
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4.5 secs
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10
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30m
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Fires a high-impact shot that deals weapon damage and reduces the target's armor by 20% for 45.0 seconds. Fires both blasters if dual wielding.
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| Speed Shot
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36
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3 secs (channeled)
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15 secs
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20
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30m
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Unloads both blasters at a high rate of fire, dealing weapon damage over the duration. Requires dual blasters. Must be in cover to use.
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| Scrambling Field
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42
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Instant
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3 mins
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None
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10m
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Deploys an acquired scrambling field that disrupts the energy signatures of conventional weapons. The field spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts 15.0 seconds. Can only be used from cover, and exiting cover ends the effect.
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| Illegal Mods
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50
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Instant
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2 mins
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None
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Self
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Increases alacrity by 20% for 10.0 seconds.
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Skill Trees
- Saboteur - Teaches the Gunslinger to use explosives and advanced tech to sustain a longer assault.
- Sharpshooter - The Gunslinger focuses on precise, high damage attacks from the safety of cover.
- Dirty Fighting - These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.
Gallery
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