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Flashpoints are heavily scripted instanced areas where a group of up to four players will have to fight their way through waves of enemies in order to accomplish an objective and gain superior equipment and unlock achievements.
Band together with your most trusted allies to undertake some of the most dangerous missions in the galaxy! Flashpoints are action-packed, story-driven adventures that test a group of players to their limits, putting them up against difficult foes in volatile situations. You and your group need your wits, your skills, and all your resources to emerge victorious. Every Flashpoint begins with an exciting story and contains difficult decisions – choose carefully, because your group's choices have a meaningful impact on the challenges you’ll face, the enemies you’ll fight, and the outcome of the story! All the danger is certainly worthwhile; the rewards from Flashpoints are some of the most powerful you'll find.
Players will enter in several dialogue sessions with NPCs that may have a relevant impact on the flow of the story and of the Flashpoint itself. In order to make a decision rather than another during said dialogues, every player will have to select their preferred option, and then a random dice roll will decide which of the chosen paths the group will undertake. Regardless if one player's choice gets picked or not, his decisions will affect either his Light Side Points or Dark Side Points, depending on which choice was made.
Types of flashpoints
There are two types of flashpoints: standard and tactical. Standard flashpoints have two modes, normal and hard mode. Hard mode is available to most flashpoints at level 50 and others at level 55. Tactical flashpoints are modular, with multiple scenarios spanning an entire plot. Players in tactical flashpoints are bolstered and standard group roles don't apply. Level 15-54 players are grouped together and level 55 players are grouped together. There are currently five tactical flashpoints: Kuat Drive Yards, Czerka Corporate Labs, Czerka Core Meltdown, Assault on Tython, and Korriban Incursion.
|Name||Level (Min)||Allegiance||Hard Mode||Notes|
|The Black Talon||11 (7)||Yes|
|The Esseles||11 (7)||Yes|
|Hammer Station||17 (13)||Yes (55)|
|Athiss||21 (17)||Yes (55)|
|Mandalorian Raiders||25 (21)||Yes (55)|
|Cademimu||29 (25)||Yes (55)|
|Boarding Party||33 (29)||Yes|
|Taral V||33 (29)||Yes|
|The Foundry||37 (33)||Yes||You must complete Boarding Party before being able to play this flashpoint in Normal Mode|
|Maelstrom Prison||37 (33)||Yes|
|Colicoid War Game||41 (37)||No|
|The Red Reaper||45 (41)||No|
|Directive 7||48 (45)||Yes|
|The Battle of Ilum||50 (48)||Yes|
|The False Emperor||50 (48)||Yes|
|Kaon Under Siege||50||Yes||Added to the game in Patch 1.1.0: Rise of the Rakghouls, Part 1 of 2|
|Lost Island||50||Yes||Added to the game in Patch 1.2.0: Legacy, Part 2 of 2|
|Czerka Corporate Labs||55||Yes||Added to the game in Patch 2.3.0: Titans of Industry, Part 1 of 2. Normal mode is a Tactical Flashpoint.|
|Czerka Core Meltdown||55||Yes||Added to the game in Patch 2.3.0: Titans of Industry, Part 2 of 2. Normal mode is a Tactical Flashpoint.|
|Kuat Drive Yards||15-54, 55 (Two modes separated by level range)||No||Added to the game in Patch 2.6.0: Galactic Starfighter. Tactical Flashpoint.|
|Assault on Tython||55||Yes (60)||Added to the game in Patch 2.7.0: Invasion. Tactical Flashpoint.|
|Korriban Incursion||55||Yes (60)||Added to the game in Patch 2.7.0: Invasion. Tactical Flashpoint.|
|Depths of Manaan||55||Yes (60)||Added to the game in Patch 2.9.0: Galactic Strongholds Early Access. Tactical Flashpoint.|
|Legacy of the Rakata||55||Yes (60)||Added to the game in Patch 2.10.0: Forged Alliances. Tactical Flashpoint.|
|Blood Hunt||56-60||No||Added to the game in Patch 3.0.0: Shadow of Revan. Tactical Flashpoint.|
|Battle of Rishi||56-60||No||Added to the game in Patch 3.0.0: Shadow of Revan. Tactical Flashpoint.|