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Commando

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Commando
Faction
Base Class
Starting Planet
Advanced Class Commando

Commando is a .

Trained in advanced assault tactics and weaponry, Commandos charge into battle with massive assault cannons, overwhelming their enemies with brute firepower.

[] Skill Trees

  • - Focuses on maximizing the assault cannon's destructive power.
  • - Trains the Commando to provide expert first aid to wounded comrades in the heat of battle.
  • - Teaches explosives and grenades to complement either rifles or heavy cannons.

[] Abilities

Core abilities

Name

Level

Cast Time

Cooldown

Ammo Cost

Range

Description

10 Passive Passive None Self Able to equip a power generator in your off-hand.
10 1.5 secs None 3 30m Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for X weapon damage. Requires Assault Cannon.
10 Passive Passive None Self Reduces the cooldown of Revive by 100%.
10 2.5 secs None 3 30m Summons a probe that heals for X.
10 Passive Passive None Self Able to equip assault cannons and other heavy ranged weapons.
12 1.5 secs None None Self Loads your rifle with an armor-piercing powercell. While active, armor penetration is increased by 35%. Only one cell can be active at a time.
12 3 secs
(channeled)
None 4 30m Launches waves of blaster fire at up to 5 targets within 5 meters of the target area, dealing X weapon damage over the duration. Standard and weak targets are sometimes knocked back by the hail of bolts. Requires Assault Cannon.
14 1.5 secs None None Self While active, Hammer Shot charges your powercell with each use. Charges increase all damage and healing dealt, up to a maximum of 3% at 30 charges. In addition, targeting an ally with Hammer Shot will heal the target for 100% of your tech bonus healing. Only one cell can be active at a time.
14 Instant 30 secs 2 None Deals X elemental damage and pushes up to 5 nearby enemies back away from the Trooper. Targets have their movement speed reduced by 50% for 4 seconds after being knocked back.
16 1.5 secs 12 secs 2 30m Summons a probe that heals for X.
18 1.5 secs 30 secs 4 30m Lobs a plasma grenade that detonates on contact, dealing X kinetic damage to up to 3 targets within 5 meters and igniting the targets in fiery plasma, dealing Y additional elemental damage over 6 seconds. Standard and weak targets enter a state of panic from the flames.
22 2 secs 1 min 1 30m Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.
24 Instant 5 secs 1 30m Cleanses a friendly target of up to 2 negative tech or physical effects.
30 Instant 45 secs None Self Reduces the threat towards all current enemies.
46 Instant 2 mins None Self Your next ability with an activation time will activate instantly. This effect lasts for up to 15 seconds.
50 1.50 secs 5 mins None 30m Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.


Advanced Classes
Commando