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Sith Empire Bounty Hunter Sith Empire
Bounty Hunter
Faction: Sith Empire
Starting planet: Hutta
Default species: Chiss
Cyborg
Human
Rattataki
Zabrak
Advanced classes: Powertech
Mercenary
Starship: D5-Mantis
Companions: Mako
Gault
Torian Cadera
Blizz
Skadge
Republic Counterpart: [[Trooper]]

Hunter, Seeker, Killer for hire.

Holo-net

Whether working for credits or principle, the Bounty Hunter pursues their target with dogged determination and methodical precision. Bounty Hunters are renowned for their versatility on the battlefield and their ability to go toe-to-toe with force-users. Their legendary abilities in this arena have earned them the nickname "Jedi Killers".

Whoever they must face, the Bounty Hunter comes armed with the most-advanced weaponry on the black market, packing heavy firepower but always keeping a variety of tricks and gadgets ready to go:

  • Always prepared to change tactics on the fly, the Bounty Hunter’s arsenal includes a powerful twitch-action jetpack, allowing the Bounty Hunter to shoot into the air and unleash a hail of blaster-fire.
  • Bounty Hunters are "early adopters" for the most advanced weapons technologies. They have both the credits and the opportunities to experiment with all manner of gadgets. Though almost always handy with blasters, Bounty Hunters also keep tricks up their sleeve such as a wrist mounted missile launcher.
  • No matter how much planning and strategy is done before an assault, close-quarters combat is often unavoidable. Fortunately, Bounty Hunters are equipped with the gear to burn anyone or anything that decides to get too close.

Bounty Hunter abilities are limited by the heat resource mechanic.

Specialization[]

At character creation Bounty Hunters have to choose the path of the Powertech or the Mercenary. This choice cannot be changed after selected.

Powertech Mercenary
  • Blaster Pistol
  • Flamethrower / Energy Shields
  • Melee/Mid-Range DPS or Tank

A Powertech wears heavy plating like a second skin and never balks at taking on the newest prototype technology if it means greater protection and upgraded safeguards. The best in armor shielding, smart defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, from which few enemies escape unscathed.

  • Dual Blaster Pistols
  • High Tech Gadgets
  • Ranged DPS or Healer

If the best defense is a good offense, the Mercenary's got the most intimidating defense in the galaxy. Heavily-modded blasters and deadly heatseeking missiles make the Mercenary a mobile heavy weapons platform. There's no problem extra firepower can't solve, and no one who knows what he's doing gets between a Mercenary and his target.

Abilities[]

Starting abilities

Ability
Heavyarmors [Armor Proficiency: Heavy]
Mediumarmors [Armor Proficiency: Medium]
Cyborgmerc [Hunter's Boon]
Missileblast [Missile Blast]
Rapidshots [Rapid Shots]
Rechargeandreload [Recharge and Reload]
Sprint [Sprint]
Vent [Vent Heat]
Blasters [Weapon Proficiency: Blaster Pistol]

Trainable abilities

Ability Level
Rocketpunch [Rocket Punch] 2
Bountyhunter [Flame Thrower] 3
Plasmaclip [Combustible Gas Cylinder] 4
Koltoinhibitordart [Explosive Dart] 5
Railshot [Rail Shot] 6
Deathfromabove [Death from Above] 8
Determination [Determination] 9
Taserjolt [Electro Dart] 12
Energyshield [Energy Shield] 14
[Heroic Moment] 15
Deflection [Hydraulic Overrides] 26
Adrenelinerush [Kolto Overload] 32
Probedroid [Stealth Scan] 36
Electronics [Thermal Sensor Override] 42

History[]

Hunter, Seeker, Killer for hire[]

Countless enemies stand in the way of the Sith Empire's drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy's most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over one’s shoulder. It's never a question if a Bounty Hunter will find you… only when.

Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire—they're heirs to a professional legacy—an ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business.

The Bounty Hunter's path lies along the edge—the stakes are always high—and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.

Imperial Relations[]

Though the Empire disapproves of the Bounty Hunters' fierce independence, exceptions are made for those who get results. Few individuals in the galaxy have the gall and the stomach to deliver on the delicate and grim tasks in which Bounty Hunters excel. Nonetheless, no one is irreplaceable in the Empire, and even the most proficient must repeatedly prove their worth. In the bounty business, one's name is everything, and with each mark a Bounty Hunter takes down, his reputation grows, as does his price.

Affiliations and Loyalties[]

Bounty Hunters are far from a homogeneous lot—they come from all races and affiliations and each pursues his quarry in his own unique way. Some Bounty Hunters adhere to the rugged Mandalorian code of honor while others answer only to their own moral compass. Some work only on behalf of organizations they agree with, while others have no sense of loyalty.

Despite being kindred spirits, fellow Bounty Hunters cannot always be trusted—among the profession’s most notorious members, competition turns colleagues into the most ruthless of enemies. Even the Bounty Hunters' employers harbor hidden agendas; the tables are turned quickly when complications arise… and they always do. Shifting allegiances, unbeatable odds, and deadly showdowns are common in the occurrences in the life of a Bounty Hunter.

Field Recon[]

Bounty Hunters come and go as they wish across the galaxy, some working alone, others in groups. Though not uncommon for them to pursue targets in the core worlds, the majority of any Bounty Hunter’s work takes place in the Outer Rim where wary and elusive targets often seek places where they can 'drop off the radar'.

Outfitting[]

Preparation is the Bounty Hunter's best defense, and cutting-edge protective gear is standard equipment for most Bounty Hunters. Artisans spend months and even years hand-crafting the Bounty Hunters' heavy armor to ensure it offers superior resistance to all manner of weaponry, and that each suit will still allow maximum flexibility and versatility. Offense is just as critical as defense, however, and powerful weaponry is necessary for any Bounty Hunter who might have to shoot his way out of a messy situation. It's not unheard of for a Bounty Hunter to spend as many credits on an advanced blaster as others might spend to purchase an entire starship.

Story[1][]

Prologue: Profit and Glory[]

A skilled bounty hunter sets out to enter the Great Hunt, a legendary competition in which the galaxy's most accomplished warriors seek fame and glory by hunting down infamous, elusive, and supremely dangerous targets. But when the bounty hunter’s mentor, Braden, is murdered by a cruel Mandalorian named Tarro Blood, the freelancer scrambles to find another way into the competition. The bounty hunter manages to secure the sponsorship of the crime lord Nem’ro the Hutt and heads to Dromund Kaas to fight for the Great Hunt’s final open slot. After taking part in a winner-takes-all Grand Melee, the bounty hunter finally earns the right to join the Great Hunt.

Chapter One: Blood and Credits[]

The bounty hunter begins the Great Hunt with a bang by stealing a powerful starship from which no target can hope to hide. The bounty hunter's Great Hunt contact Crysta Markon provides the bounty list: a brilliant Imperial admiral directing an invasion, a shadowy assassin who has never been seen by either targets or clients, the galaxy's slipperiest con man, and an untouchable noble respected by friends and enemies alike. But with each target, the bounty hunter must also be wary of Great Hunt rivals who are after exactly the same bounty.

While the bounty hunter forges a path to victory, so does the tarnished Mandalorian Tarro Blood. The two rivals are pitted against one another in the Great Hunt’s final bounty: Jedi Master Kellian Jarro, known for destroying an entire Mandalorian clan. In a destructive race to the target, the bounty hunter tears a path of devastation through the Jedi’s starship, repaying Tarro Blood's treachery with an ignoble death, and killing Master Jarro. Declared the new Grand Champion of the Great Hunt, the bounty hunter gets a visit from Mandalore, the leader of all Mandalorian clans. The hunter must now weigh the honor and responsibility of joining the Mandalorians against a life of personal freedom.

Chapter Two: Price of Fame[]

Grand Champion of the Great Hunt is more than just a title, as the bounty hunter quickly learns. A whole new life of opportunity is revealed when the former Grand Champions welcome the bounty hunter into their ranks. They reveal the existence of the Blacklist, a collection of high-value bounties made available to proven talent such as themselves. As a welcoming present into their exclusive community, the bounty hunter is presented with two Blacklist targets: a disgraced Mandalorian clan leader and a voracious pirate lord. Neutralizing these incredibly difficult targets further increases the bounty hunter's fame, glory, and asking price.

But the path leading to this newfound honor brings unexpected consequences. The Republic's Strategic Information Service and the Jedi Order want justice for the death of Master Jarro during the Great Hunt, and the bounty hunter narrowly avoids an elaborate sting operation. Republic agents continue to hound the bounty hunter and in the process they slaughter the Grand Champion's newfound allies. Worse still, the unknown Jedi responsible for the operation somehow convinces the Supreme Chancellor of the Republic to declare the bounty hunter a threat to all civilized life. Branded a galactic menace, the bounty hunter gains a notorious new title: public enemy number one.

Chapter Three: Business Gets Personal[]

Now a ripe target for every two-credit chump with a blaster, the bounty hunter is intrigued when the utterly ruthless Darth Tormen approaches with a proposition. In return for collecting a series of bounties that advance the Sith Lord's interests, Tormen offers lucrative payment and assists in hunting the Jedi who branded the bounty hunter public enemy number one – a man Tormen identifies as Jedi Master Jun Seros. Eager for payback, the bounty hunter agrees to this alliance of convenience and begins working down the bounty list: an infamous Republic privateer, a charismatic Republic general on a diplomatic mission, and the leaders of an anti-Imperial rebellion.

When these actions force Master Jun Seros into the open, the bounty hunter strikes a fatal blow to the uncompromising Jedi. The bounty hunter has little time to celebrate when Darth Tormen names Supreme Chancellor Janarus of the Republic as the ultimate bounty. In a daring assault, the bounty hunter boards the Supreme Chancellor's starship and confronts him directly. Janarus condemns Master Seros for his repugnant methods and presents an alternative to his death: in return for stopping Darth Tormen and helping to mend the broken peace, Supreme Chancellor Janarus will publicly absolve the bounty hunter’s crimes. The bounty hunter balances personal honor against the bigger picture, and decides whether the hope for galactic peace is worth betraying a deal with the Empire.

Story missions[]

Behind the scenes[]

Gallery[]

Class video[]

References[]

  1. SWTOR.com Developer Blogs. (2015). Profit and Glory. Retrieved September 18, 2015, from Star Wars: The Old Republic.
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