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Bounty Hunter

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Bounty Hunter
Faction
Starting Planet
Allowed Species




Advanced Class

Starship
Companion(s)




Class Video

Hunter, Seeker, Killer for hire.

Holo-net

Whether working for credits or principle, the Bounty Hunter pursues his targets with dogged determination and methodical precision. Bounty Hunters are renowned for their versatility on the battlefield and their ability to go toe-to-toe with force-users. Their legendary abilities in this arena have earned them the nickname "Jedi Killers".

Whoever they must face, the Bounty Hunter comes armed with the most-advanced weaponry on the black market, packing heavy firepower but always keeping a variety of tricks and gadgets ready to go:

  • Always prepared to change tactics on the fly, the Bounty Hunter’s arsenal includes a powerful twitch-action jetpack, allowing the Bounty Hunter to shoot into the air and unleash a hail of blaster-fire.
  • Bounty Hunters are "early adopters" for the most advanced weapons technologies. They have both the credits and the opportunities to experiment with all manner of gadgets. Though almost always handy with blasters, Bounty Hunters also keep tricks up their sleeve such as a wrist mounted missile launcher.
  • No matter how much planning and strategy is done before an assault, close-quarters combat is often unavoidable. Fortunately, Bounty Hunters are equipped with the gear to burn anyone or anything that decides to get too close.


[] Specialization

At level 10 Bounty Hunters are able to further specialize their skills, choosing the path of the Powertech or the Mercenary.

  • Blaster Pistol
  • Flamethrower / Energy Shields
  • Ranged DPS or Mid-Range Tank

A Powertech wears heavy plating like a second skin and never balks at taking on the newest prototype technology if it means greater protection and upgraded safeguards. The best in armor shielding, smart defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, from which few enemies escape unscathed.

  • Dual Blaster Pistols
  • High Tech Gadgets
  • Ranged DPS or Healer

If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy. Heavily-modded blasters and deadly heatseeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one who knows what he’s doing gets between a Mercenary and his target.

[] Abilities

Starter abilities

Name

Cast Time

Cooldown

Heat Cost

Range

Description

Passive Passive None Self Able to equip heavy combat armor.
Passive Passive None Self Able to equip medium-weight armor.
Instant None 60 30m Increases the target's Endurance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.
Instant None 25 30m Deals X kinetic damage to the target and Y additional kinetic damage to up to 3 nearby enemies in a 5-meter radius. If the primary target is a weak or standard enemy, it is knocked to the ground.
Instant None None 30m Fires a quick stream of bolts, causing X weapon damage.
15 secs
(channeled)
None None Self Regenerates health and vents heat while channeling. Not usable in combat.
Instant None None Self Increase movement speed by 35% while not in combat.
Instant 2 mins None Self Rapidly vents X heat over 3 seconds.
Passive Passive None Self Able to equip blaster pistols, and similar sidearm weapons.

Trainable abilities

Name

Level

Cast Time

Cooldown

Heat Cost

Range

Description

2 Instant 9 secs 16 4m Engages the jetpack, allowing you to strike the target with a heavy punch that deals X kinetic damage.
3 3 secs
(channeled)
15 secs 16 30m Unloads your blaster into the target, dealing X weapon damage every second. Weak and standard enemies caught in the blaster fire are stunned for the duration. Fires both blasters if dual wielding.
4 1.50 secs None None Self Loads your blaster with combustible gas, giving all of your blaster attacks a 10% chance to deal X additional elemental damage over 6 seconds. Only one cylinder can be active at a time.
5 Instant 15 secs 16 30m Fires a dart that will detonate after several seconds. Standard and weak enemies enter a state of panic while the dart is active. The explosion deals X kinetic damage to up to 3 nearby enemies when it detonates. Standard and weak targets are knocked back from the blast.
6 Instant 15 secs 16 30m Fires a very powerful shot at the target that deals X weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
8 3 secs
(channeled)
18 secs 25 10m Torches everything in a 10-meter cone with a flamethrower, dealing X elemental damage over the duration.
9 Instant 2 mins None Self Removes all incapacitating and movement-impairing effects.
10 3 secs
(channeled)
1 min 25 5-30m Rains death from above, firing a volley of missiles at the target area, dealing X kinetic damage over the duration. Standard and weak targets are knocked down by the blasts.
12 Instant 1 min 8 30m Fires an electro dart that stuns the target for 4 seconds.
14 Instant 2 mins None Self Reduces all damage taken by 25% for 12 seconds.
15 Instant 20 mins None Self Finishes the cooldown on Electro Dart and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
32 Instant 3 mins None Self Restores 15% of maximum health over 10 seconds.
34 Instant 45 secs None 4m Slams into the target with a rocket-propelled shoulder charge, dealing X kinetic damage to weak and standard targets or Y kinetic damage to strong targets. Only usable on incapacitated targets.
36 Instant 20 secs None 30m Fires off probes that scan the area for stealthed opponents. Probes last for 10 seconds.
42 Instant 2 mins None Self Your next ability generates no heat. Effect lasts 15 seconds.


[] History

[] Hunter, Seeker, Killer for hire

Countless enemies stand in the way of the Sith Empire's drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy’s most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over one’s shoulder. It’s never a question if a Bounty Hunter will find you… only when.

Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire—they're heirs to a professional legacy—an ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business.

The Bounty Hunter’s path lies along the edge—the stakes are always high—and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.

[] Imperial Relations

Though the Empire disapproves of the Bounty Hunters’ fierce independence, exceptions are made for those who get results. Few individuals in the galaxy have the gall and the stomach to deliver on the delicate and grim tasks in which Bounty Hunters excel. Nonetheless, no one is irreplaceable in the Empire, and even the most proficient must repeatedly prove their worth. In the bounty business, one’s name is everything, and with each mark a Bounty Hunter takes down, his reputation grows, as does his price.

[] Affiliations and Loyalties

Bounty Hunters are far from a homogeneous lot—they come from all races and affiliations and each pursues his quarry in his own unique way. Some Bounty Hunters adhere to the rugged Mandalorian code of honor while others answer only to their own moral compass. Some work only on behalf of organizations they agree with, while others have no sense of loyalty.

Despite being kindred spirits, fellow Bounty Hunters cannot always be trusted—among the profession’s most notorious members, competition turns colleagues into the most ruthless of enemies. Even the Bounty Hunters’ employers harbor hidden agendas; the tables are turned quickly when complications arise… and they always do. Shifting allegiances, unbeatable odds, and deadly showdowns are common in the occurrences in the life of a Bounty Hunter.

[] Field Recon

Bounty Hunters come and go as they wish across the galaxy, some working alone, others in groups. Though not uncommon for them to pursue targets in the core worlds, the majority of any Bounty Hunter’s work takes place in the Outer Rim where wary and elusive targets often seek places where they can 'drop off the radar'.

[] Outfitting

Preparation is the Bounty Hunter's best defense, and cutting-edge protective gear is standard equipment for most Bounty Hunters. Artisans spend months and even years hand-crafting the Bounty Hunters’ heavy armor to ensure it offers superior resistance to all manner of weaponry, and that each suit will still allow maximum flexibility and versatility. Offense is just as critical as defense, however, and powerful weaponry is necessary for any Bounty Hunter who might have to shoot his way out of a messy situation. It’s not unheard of for a Bounty Hunter to spend as many credits on an advanced blaster as others might spend to purchase an entire starship.

[] Behind the scenes

The female Bounty Hunter is voiced by actress . The male Bounty Hunter is voiced by actor .

[] Gallery



[] Class video


Classes

Bounty Hunter