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Advanced classes or combat styles define the combat gameplay for the player character. The choice of Combat Style at character creation determines what weapons and armor they can equip as well as the abilities they can use in combat. At a more detailed level, combat style affects the disciplines they can choose from, and the group roles they can perform. Each character chooses their combat style that matches their origin story.

Advanced classes by faction[]

Galactic Republic Sith Empire
Primary class Advanced class Skill trees Primary class Advanced class Skill trees
Icon class jediknight
Jedi Knight
Jedi Guardian Defense Icon class sithwarrior
Sith Warrior
Sith Juggernaut Immortal
Vigilance Vengeance
Focus Rage
Jedi Sentinel Watchman Sith Marauder Annihilation
Combat Carnage
Concentration Fury
Icon class jediconsular
Jedi Consular
Jedi Sage Seer Icon class sithinquisitor
Sith Inquisitor
Sith Sorcerer Corruption
Telekinetics Lightning
Balance Madness
Jedi Shadow Kinetic Combat Sith Assassin Darkness
Infiltration Deception
Serenity Hatred
Icon class trooper
Trooper
Commando Combat Medic Icon class bountyhunter
Bounty Hunter
Mercenary Bodyguard
Gunnery Arsenal
Assault Specialist Innovative Ordnance
Vanguard Shield Specialist Powertech Shield Tech
Tactics Advanced Prototype
Plasmatech Pyrotech
Icon class smuggler
Smuggler
Gunslinger Sharpshooter Icon class imperialagent
Imperial Agent
Sniper Marksmanship
Saboteur Engineering
Dirty Fighting Virulence
Scoundrel Sawbones Operative Medicine
Scrapper Concealment
Ruffian Lethality

Details[]

  • Combat Styles are exact mirrors of each other. For example, Smuggler and Imperial Agent gameplay are exact mirrors. They look different, have different stories, different special effects, etc... but the back-end numbers are all an exact match. The table above has been designed to mirror what is mirrored in-game.
  • Force-user stories must choose a force combat style. Tech-users must also choose a tech combat style, although they are not restricted by light or dark alignment and are even more flexible, being able to choose the combat styles from the opposing faction alignment.
  • For example, a Imperial Agent origin may choose the Vanguard combat style even though Vanguard is normally an Republic combat style. But the Imperial Agent may not choose to be a Jedi or Sith combat style (eg picking Jedi Knight is not allowed). With the Vanguard combat style, the agent may perform the tanking role as the Shield Specialist discipline, but this combat style don't have access to a healing discipline.

Update history[]

At game launch, as a character becomes more seasoned through adventure, they would be given the opportunity to undertake one of two advanced classes. Advanced classes granted access to role-defining abilities and new weapon and armor types, as well as specialized and gradually defined the role a character plays. The original goal of the advanced class system was to allow players to customize their characters according to their playing style. For example, some Sith Warrior players will have wanted to charge into the fight and take the full heat of the enemies' aggression. Others will have wanted to execute their maneuvers more strategically, focused on channeling all their rage to destroy their enemies as quickly as possible. The advanced class system was said to provide these kinds of choices and more.

At Game Update 5.0.0, this was changed for all new characters and Advanced Classes were locked in at character creation.

In Game Update 7.0.0 (2023), more flexibility was added to the matching of advanced class and story content due to a revamp.

See also[]

External links[]

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